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        <identifier>oai:drops-oai.dagstuhl.de:21057</identifier>
        <datestamp>2024-09-16T06:02:39Z</datestamp>
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          <dc:title>On the Communication Complexity of Finding a King in a Tournament</dc:title>
          <dc:creator>Mande, Nikhil S.</dc:creator>
          <dc:creator>Paraashar, Manaswi</dc:creator>
          <dc:creator>Sanyal, Swagato</dc:creator>
          <dc:creator>Saurabh, Nitin</dc:creator>
          <dc:subject>Communication complexity</dc:subject>
          <dc:subject>tournaments</dc:subject>
          <dc:subject>query complexity</dc:subject>
          <dc:description>A tournament is a complete directed graph. A source in a tournament is a vertex that has no in-neighbours (every other vertex is reachable from it via a path of length 1), and a king in a tournament is a vertex v such that every other vertex is reachable from v via a path of length at most 2. It is well known that every tournament has at least one king. In particular, a maximum out-degree vertex is a king. The tasks of finding a king and a maximum out-degree vertex in a tournament has been relatively well studied in the context of query complexity. We study the communication complexity of finding a king, of finding a maximum out-degree vertex, and of finding a source (if it exists) in a tournament, where the edges are partitioned between two players. The following are our main results for n-vertex tournaments:  &#13;
- We show that the communication task of finding a source in a tournament is equivalent to the well-studied Clique vs. Independent Set (CIS) problem on undirected graphs. As a result, known bounds on the communication complexity of CIS [Yannakakis, JCSS'91, Göös, Pitassi, Watson, SICOMP'18] imply a bound of Θ̃(log² n) for finding a source (if it exists, or outputting that there is no source) in a tournament. &#13;
- The deterministic and randomized communication complexities of finding a king are Θ(n). The quantum communication complexity of finding a king is Θ̃(√n). &#13;
- The deterministic, randomized, and quantum communication complexities of finding a maximum out-degree vertex are Θ(n log n), Θ̃(n) and Θ̃(√n), respectively.  Our upper bounds above hold for all partitions of edges, and the lower bounds for a specific partition of the edges. &#13;
One of our lower bounds uses a fooling-set based argument, and all our other lower bounds follow from carefully-constructed reductions from Set-Disjointness. An interesting point to note here is that while the deterministic query complexity of finding a king has been open for over two decades [Shen, Sheng, Wu, SICOMP'03], we are able to essentially resolve the complexity of this problem in a model (communication complexity) that is usually harder to analyze than query complexity.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Nikhil S. Mande and Manaswi Paraashar and Swagato Sanyal and Nitin Saurabh</dc:contributor>
          <dc:date>2024</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 317, Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques (APPROX/RANDOM 2024)</dc:relation>
          <dc:type>InProceedings</dc:type>
          <dc:type>Text</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.APPROX/RANDOM.2024.64</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-210571</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.APPROX/RANDOM.2024.64</dc:identifier>
          <dc:language>eng</dc:language>
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