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        <identifier>oai:drops-oai.dagstuhl.de:2207</identifier>
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          <dc:title>A Creative Dance: Symbols, Action and the Bringing Forth of Meaning</dc:title>
          <dc:creator>Taylor, Tim</dc:creator>
          <dc:subject>Computational creativity; origin of meaning; artifical life; evolution; biosemiotics</dc:subject>
          <dc:description>In our attempts to understand the evolution of biological, cognitive&#13;
and cultural systems, critical questions arise concerning the origin&#13;
of meaning. I argue that the key to success in attempts to create&#13;
computational systems that exhibit the same capacities as their&#13;
natural counterparts to evolve new and creative ways of interacting&#13;
with their environment, beyond that which is simply “programmed into”&#13;
the system from the start, lies in answering these questions. &#13;
&#13;
The nature of the problem is laid bare when we consider the origin and&#13;
evolution of life. A fundamental question is this: how is it possible&#13;
for organisms, that follow their own goals and behave according to&#13;
their own rules, to emerge in a world governed by the laws of physics&#13;
and chemistry?  More generally, how can agents and agency emerge in a&#13;
system governed by universal laws? And even once our agents have&#13;
emerged, how can the evolutionary process produce new agents that&#13;
interact with their environment through previously unexploited&#13;
modalities?&#13;
&#13;
In this paper I describe work on a novel modelling approach which aims&#13;
to solve these problems and thereby allow us to produce artificial&#13;
evolutionary systems with greatly improved creative evolutionary&#13;
potential.  This perspective sees organisms as entities whose&#13;
phenotypes are embedded within an environment viewed as a dynamical&#13;
system, and whose genotypes interact with the environment by&#13;
specifying constraints upon its dynamics, thereby generating the&#13;
phenotypes. That is, the abiotic environment has its own dynamics and&#13;
self-organisational properties; genotypes act to “sculpt” these&#13;
pre-existing dynamics by supplying constraints. From this point of&#13;
view, the most important distinction is not between organisms and&#13;
their abiotic environment, but rather between the environment as a&#13;
whole (including organism phenotypes) and organism genotypes. &#13;
&#13;
Elsewhere I have presented initial results from a model based upon&#13;
this perspective, and demonstrated simple examples of the evolution of&#13;
new sensors and effectors, and of genome-regulated self-stablising&#13;
behaviour.  Going further, we can generalise this perspective; in so&#13;
doing, we may find useful connections and analogies between&#13;
biological, cognitive and cultural systems, and thereby gain a better&#13;
understanding of how creativity may be instilled into artificial&#13;
systems.&#13;
&#13;
The generalised picture describes a situation in which the constraints&#13;
of the system initiate dynamics, and the dynamics may feed back to&#13;
affect (select or modify) the constraints. In a situation such as&#13;
this, the system may exhibit behaviour which cannot be explained&#13;
purely by the laws of dynamics, but only with reference to the&#13;
particular history through which the system has evolved from its&#13;
initial to current state. This mutual interaction (or “creative&#13;
dance”) thereby brings forth novel forms of behaviour, the meaning of&#13;
which can only be understood by considering how the dance itself has&#13;
evolved over time. &#13;
&#13;
This general description could be applied to a variety of other&#13;
systems, including the development of human cognitive processes, and&#13;
the development of human cultural traditions, institutions and&#13;
artefacts.  Consideration of the extent to which such analogies hold&#13;
between these very different systems, and the commonalities and&#13;
differences between them, will surely lead to a much deeper&#13;
understanding of the generative causes of novelty and creativity, and&#13;
the origin of meaning, in natural systems.  And such understanding&#13;
will suggest ways in which we may create artificial systems with a&#13;
much deeper capacity for creativity than exhibited by previous&#13;
attempts.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Tim Taylor</dc:contributor>
          <dc:date>2009</dc:date>
          <dc:relation>Is Part Of Dagstuhl Seminar Proceedings, Volume 9291, Computational Creativity: An Interdisciplinary Approach (2009)</dc:relation>
          <dc:type>InProceedings</dc:type>
          <dc:type>Text</dc:type>
          <dc:type>doc-type:ResearchArticle</dc:type>
          <dc:type>publishedVersion</dc:type>
          <dc:format>application/pdf</dc:format>
          <dc:identifier>doi:10.4230/DagSemProc.09291.3</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-22072</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/DagSemProc.09291.3</dc:identifier>
          <dc:language>eng</dc:language>
          <dc:rights>https://creativecommons.org/licenses/by/4.0/legalcode</dc:rights>
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