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          <dc:title>A Game of Shadows: Effective Mastery Learning in the Age of Ubiquitous AI (Dagstuhl Seminar 24272)</dc:title>
          <dc:creator>Falkner, Nick</dc:creator>
          <dc:creator>Leinonen, Juho</dc:creator>
          <dc:creator>Parker, Miranda C.</dc:creator>
          <dc:creator>Petersen, Andrew</dc:creator>
          <dc:creator>Szabo, Claudia</dc:creator>
          <dc:subject>chatgpt</dc:subject>
          <dc:subject>computing education</dc:subject>
          <dc:subject>llms</dc:subject>
          <dc:subject>machine learning</dc:subject>
          <dc:subject>mastery learning</dc:subject>
          <dc:description>This report documents the program and the outcomes of Dagstuhl Seminar 24272 "A Game of Shadows: Effective Mastery Learning in the Age of Ubiquitous AI". We focused during the seminar on exploring how generative AI can support mastery learning; breaking the problem into three main categories: operational, community focused, and curriculum and pedagogy focused. Our various talks explored these aspects.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Nick Falkner and Juho Leinonen and Miranda C. Parker and Andrew Petersen and Claudia Szabo</dc:contributor>
          <dc:date>2024</dc:date>
          <dc:relation>Is Part Of Dagstuhl Reports, Volume 14, Issue 6 (2024)</dc:relation>
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