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        <identifier>oai:drops-oai.dagstuhl.de:23215</identifier>
        <datestamp>2025-10-02T12:43:17Z</datestamp>
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          <dc:title>The Maximum Clique Problem in a Disk Graph Made Easy</dc:title>
          <dc:creator>Keil, J. Mark</dc:creator>
          <dc:creator>Mondal, Debajyoti</dc:creator>
          <dc:subject>Geometric Intersection Graphs</dc:subject>
          <dc:subject>Disk Graphs</dc:subject>
          <dc:subject>Ball Graphs</dc:subject>
          <dc:subject>Maximum Clique</dc:subject>
          <dc:description>A disk graph is an intersection graph of disks in ℝ². Determining the computational complexity of finding a maximum clique in a disk graph is a long-standing open problem. In 1990, Clark, Colbourn, and Johnson gave a polynomial-time algorithm for computing a maximum clique in a unit disk graph. However, finding a maximum clique when disks are of arbitrary size is widely believed to be a challenging open problem. In this paper, we provide a new perspective to examine adjacencies in a disk graph that helps obtain the following results.  &#13;
- We design an 𝒪^*(n^{2k})-time algorithm, where 𝒪^* hides a polynomial factor, to find a maximum clique in a n-vertex disk graph with k different sizes of radii. This is polynomial for every fixed k, and thus settles the open question for the case when k = 2.&#13;
- Given a set of n unit disks, we show how to compute a maximum clique inside each possible axis-aligned rectangle determined by the disk centers in O(n⁵log n)-time. This is at least a factor of n^{4/3} faster than applying the fastest known algorithm for finding a maximum clique in a unit disk graph for each rectangle independently. &#13;
- We give an 𝒪^*(n^{2rk})-time algorithm to find a maximum clique in a n-vertex ball graph with k different sizes of radii where the ball centers lie on r parallel planes. This is polynomial for every fixed k and r, and thus contrasts the previously known NP-hardness result for finding a maximum clique in an arbitrary ball graph.&#13;
- We design an 𝒪^*(n^{2k})-time algorithm to find a maximum clique in the intersection graph of a set S of n L-visible convex polygons, where k is the number of distinct shapes in S. This contrasts the known hardness result on finding a maximum clique in the intersection graph of unit disks and axis-aligned rectangles.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>J. Mark Keil and Debajyoti Mondal</dc:contributor>
          <dc:date>2025</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 332, 41st International Symposium on Computational Geometry (SoCG 2025)</dc:relation>
          <dc:type>InProceedings</dc:type>
          <dc:type>Text</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.SoCG.2025.63</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-232155</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.SoCG.2025.63</dc:identifier>
          <dc:language>eng</dc:language>
          <dc:rights>https://creativecommons.org/licenses/by/4.0/legalcode</dc:rights>
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