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        <datestamp>2026-02-09T06:17:18Z</datestamp>
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          <dc:title>Turing Arena Light: Enhancing Programming Education Through Competitive Environments</dc:title>
          <dc:creator>Audrito, Giorgio</dc:creator>
          <dc:creator>Laura, Luigi</dc:creator>
          <dc:creator>Orlandi, Alessio</dc:creator>
          <dc:creator>Ostuni, Dario</dc:creator>
          <dc:creator>Rizzi, Romeo</dc:creator>
          <dc:creator>Versari, Luca</dc:creator>
          <dc:subject>Competitive Programming</dc:subject>
          <dc:subject>Contest Management Systems</dc:subject>
          <dc:subject>Online Judges</dc:subject>
          <dc:description>Turing Arena light, the spiritual successor of Turing Arena, is a contest management system that is designed to be more geared towards the needs of classroom teaching, rather than competitive programming contests. It strives to be as simple as possible, while being very flexible and extensible.&#13;
The fundamental idea behind Turing Arena light is to have two programs that talk to each other through the standard input and output channels. One of the two programs is the problem manager, which is a program that interacts with a solution to give it the input and evaluate its output, and eventually give a verdict. The other program is the solution, which is the program written by the contestant that is meant to solve the problem.&#13;
In this paper we describe the architecture and the design of Turing Arena light.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Giorgio Audrito and Luigi Laura and Alessio Orlandi and Dario Ostuni and Romeo Rizzi and Luca Versari</dc:contributor>
          <dc:date>2025</dc:date>
          <dc:relation>Is Part Of OASIcs, Volume 132, From Strings to Graphs, and Back Again: A Festschrift for Roberto Grossi's 60th Birthday (2025)</dc:relation>
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          <dc:identifier>doi:10.4230/OASIcs.Grossi.11</dc:identifier>
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          <dc:language>eng</dc:language>
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