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        <datestamp>2025-11-12T13:39:29Z</datestamp>
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          <dc:title>Computational Geometry with Probabilistically Noisy Primitive Operations</dc:title>
          <dc:creator>Eppstein, David</dc:creator>
          <dc:creator>Goodrich, Michael T.</dc:creator>
          <dc:creator>Sridhar, Vinesh</dc:creator>
          <dc:subject>Computational geometry</dc:subject>
          <dc:subject>noisy comparisons</dc:subject>
          <dc:subject>random walks</dc:subject>
          <dc:description>Much prior work has been done on designing computational geometry algorithms that handle input degeneracies, data imprecision, and arithmetic round-off errors. We take a new approach, inspired by the noisy sorting literature, and study computational geometry algorithms subject to noisy Boolean primitive operations in which, e.g., the comparison "is point q above line 𝓁?" returns the wrong answer with some fixed probability. We propose a novel technique called path-guided pushdown random walks that generalizes the results of noisy sorting. We apply this technique to solve point-location, plane-sweep, convex hulls in 2D and 3D, and Delaunay triangulations for noisy primitives in optimal time with high probability.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>David Eppstein and Michael T. Goodrich and Vinesh Sridhar</dc:contributor>
          <dc:date>2025</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 349, 19th International Symposium on Algorithms and Data Structures (WADS 2025)</dc:relation>
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          <dc:identifier>doi:10.4230/LIPIcs.WADS.2025.24</dc:identifier>
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          <dc:language>eng</dc:language>
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