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          <dc:title>10061 Executive Summary – Circuits, Logic, and Games</dc:title>
          <dc:creator>Rossman, Benjamin</dc:creator>
          <dc:creator>Schwentick, Thomas</dc:creator>
          <dc:creator>Thérien, Denis</dc:creator>
          <dc:creator>Vollmer, Heribert</dc:creator>
          <dc:subject>Computational complexity theory</dc:subject>
          <dc:subject>finite model theory</dc:subject>
          <dc:subject>Boolean circuits</dc:subject>
          <dc:subject>regular languages</dc:subject>
          <dc:subject>finite monoids</dc:subject>
          <dc:subject>Ehrenfeucht-Fra\"\i ss\'e-games</dc:subject>
          <dc:description>In the same way as during the first seminar on "Circuits, Logic, and Games"(Nov.~2006, 06451), the organizers aimed to bring together researchers from the areas of finite model theory and computational complexity theory, since they felt that perhaps not all developments in circuit theory and in logic had been explored fully in the context of lower bounds. In fact, the interaction between&#13;
the areas has flourished a lot in the past 2-3 years, as can be exemplified by the following lines&#13;
of research.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Benjamin Rossman and Thomas Schwentick and Denis Thérien and Heribert Vollmer</dc:contributor>
          <dc:date>2010</dc:date>
          <dc:relation>Is Part Of Dagstuhl Seminar Proceedings, Volume 10061, Circuits, Logic, and Games (2010)</dc:relation>
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