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        <identifier>oai:drops-oai.dagstuhl.de:25458</identifier>
        <datestamp>2026-03-19T13:28:51Z</datestamp>
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          <dc:title>Deciding the Value of Two-Clock Almost Non-Zeno Weighted Timed Games</dc:title>
          <dc:creator>Vialard, Isa</dc:creator>
          <dc:subject>Weighted timed games</dc:subject>
          <dc:subject>decidability</dc:subject>
          <dc:subject>real-time systems</dc:subject>
          <dc:description>The Value Problem for weighted timed games (wtgs) consists in determining, given a two-player weighted timed game with a reachability objective and a rational threshold, whether or not the value of the game exceeds the threshold. When restrained to wtgs with non-negative weight, this problem is known to be undecidable for weighted timed games with three or more clocks, and decidable for one-clock wtgs. The Value Problem for two-clock non-negative wtgs, which remained stubbornly open for a decade, was recently shown to be undecidable. In this paper, we show that the Value Problem is decidable when considering two-clock almost non-Zeno wtgs.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Isa Vialard</dc:contributor>
          <dc:date>2026</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 363, 34th EACSL Annual Conference on Computer Science Logic (CSL 2026)</dc:relation>
          <dc:type>InProceedings</dc:type>
          <dc:type>Text</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.CSL.2026.33</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-254580</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CSL.2026.33</dc:identifier>
          <dc:language>eng</dc:language>
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