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        <identifier>oai:drops-oai.dagstuhl.de:25751</identifier>
        <datestamp>2026-09-23T23:49:32Z</datestamp>
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          <dc:title>Tetris Is Hard with Just One Piece Type</dc:title>
          <dc:creator>MIT Hardness Group</dc:creator>
          <dc:creator>Brunner, Josh</dc:creator>
          <dc:creator>Demaine, Erik D.</dc:creator>
          <dc:creator>Hendrickson, Della</dc:creator>
          <dc:creator>Li, Jeffery</dc:creator>
          <dc:subject>complexity</dc:subject>
          <dc:subject>hardness</dc:subject>
          <dc:subject>video games</dc:subject>
          <dc:subject>counting</dc:subject>
          <dc:description>We analyze the computational complexity of Tetris clearing (determining whether the player can clear an initial board using a given sequence of pieces) and survival (determining whether the player can avoid losing before placing all the given pieces in an initial board) when restricted to a single polyomino piece type. We prove, for any tetromino piece type P except for O, the NP-hardness of Tetris clearing and survival under the standard Super Rotation System (SRS), even when the input sequence consists of only a specified number of P pieces. These surprising results disprove a 23-year-old conjecture on the computational complexity of Tetris with only I pieces (although our result is only for a specific rotation system). As a corollary, we prove the NP-hardness of Tetris clearing when the sequence of pieces has to be able to be generated from a 7k-bag randomizer for any positive integer k ≥ 1. On the positive side, we give polynomial-time algorithms for Tetris clearing and survival when the input sequence consists of only dominoes, assuming a particular rotation model, solving a version of a 9-year-old open problem. Along the way, we give polynomial-time algorithms for Tetris clearing and survival with 1 × k pieces (for any fixed k), provided the top k-1 rows are initially empty, showing that our I NP-hardness result needs to have filled cells in the top three rows.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>MIT Hardness Group and Josh Brunner and Erik D. Demaine and Della Hendrickson and Jeffery Li</dc:contributor>
          <dc:date>2026</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 366, 13th International Conference on Fun with Algorithms (FUN 2026)</dc:relation>
          <dc:type>InProceedings</dc:type>
          <dc:type>Text</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.FUN.2026.32</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-257515</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FUN.2026.32</dc:identifier>
          <dc:language>eng</dc:language>
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