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          <dc:title>Playing Mastermind With Constant-Size Memory</dc:title>
          <dc:creator>Doerr, Benjamin</dc:creator>
          <dc:creator>Winzen, Carola</dc:creator>
          <dc:subject>Algorithms</dc:subject>
          <dc:subject>Mastermind</dc:subject>
          <dc:subject>black-box complexity</dc:subject>
          <dc:subject>memory-restricted algorithms</dc:subject>
          <dc:subject>query complexity</dc:subject>
          <dc:description>We analyze the classic board game of Mastermind with n holes and a&#13;
constant number of colors. The classic result of Chvatal (Combinatorica 3 (1983), 325-329) states that the codebreaker can find the secret code with Theta(n / log n) questions. We show that this bound remains valid if the codebreaker may only store a constant number of guesses and answers. In addition to an intrinsic interest in this question, our result also disproves a conjecture of Droste, Jansen, and Wegener (Theory of Computing Systems 39 (2006), 525-544) on the memory-restricted black-box complexity of the OneMax function class.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Benjamin Doerr and Carola Winzen</dc:contributor>
          <dc:date>2012</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 14, 29th International Symposium on Theoretical Aspects of Computer Science (STACS 2012)</dc:relation>
          <dc:type>InProceedings</dc:type>
          <dc:type>Text</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.STACS.2012.441</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-34112</dc:identifier>
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          <dc:language>eng</dc:language>
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