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          <dc:title>Knowledge Spaces and the Completeness of Learning Strategies</dc:title>
          <dc:creator>Berardi, Stefano</dc:creator>
          <dc:creator>de'Liguoro, Ugo</dc:creator>
          <dc:subject>Classical Logic</dc:subject>
          <dc:subject>Proof Mining</dc:subject>
          <dc:subject>Game Semantics</dc:subject>
          <dc:subject>Learning</dc:subject>
          <dc:subject>Realizability</dc:subject>
          <dc:description>We propose a theory of learning aimed to formalize some ideas underlying Coquand's game semantics and Krivine's realizability of classical logic. We introduce a notion of knowledge state together with a new topology, capturing finite positive and negative information that guides a learning strategy. We use a leading example to illustrate how non-constructive proofs lead to continuous and effective learning strategies over knowledge spaces, and prove that our learning semantics is sound and complete w.r.t. classical truth, as it is the case for Coquand's and Krivine's approaches.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Stefano Berardi and Ugo de'Liguoro</dc:contributor>
          <dc:date>2012</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 16, Computer Science Logic (CSL'12) - 26th International Workshop/21st Annual Conference of the EACSL (2012)</dc:relation>
          <dc:type>InProceedings</dc:type>
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