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        <datestamp>2024-03-06T10:34:37Z</datestamp>
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          <dc:title>Physarum Computations (Invited Talk)</dc:title>
          <dc:creator>Mehlhorn, Kurt</dc:creator>
          <dc:subject>Biological computation</dc:subject>
          <dc:subject>shortest path problems</dc:subject>
          <dc:description>Physarum is a slime mold. It was observed over the past 10 years that the mold is able to solve shortest path problems and to construct good Steiner networks [9, 11, 8].In a nutshell, the shortest path experiment is as follows: A maze is covered with mold and food is then provided at two positions s and t and the evolution of the slime is observed. Over time, the slime retracts to the shortest s-t-path. A video showing the wet-lab experiment can be found at &#13;
http://www.youtube.com/watch?v=tLO2n3YMcXw&amp;t=4m43s. We strongly recommend to watch this video. &#13;
&#13;
A mathematical model of the slime's dynamic behavior was proposed in 2007 [10]. Extensive computer simulations of the mathematical model confirm the wet-lab findings. For the edges on the shortest path, the diameter&#13;
converges to one, and for the edges off the shortest path, the diameter converges to zero. &#13;
&#13;
We review the wet-lab and the computer experiments and provide a proof for these experimental findings. The proof was developed over a sequence of papers [6, 7, 4, 2, 1, 3]. We recommend the last two papers for first reading. &#13;
&#13;
An interesting connection between Physarum and ant computations is made in [5].</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Kurt Mehlhorn</dc:contributor>
          <dc:date>2013</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 20, 30th International Symposium on Theoretical Aspects of Computer Science (STACS 2013)</dc:relation>
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          <dc:identifier>doi:10.4230/LIPIcs.STACS.2013.5</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-39166</dc:identifier>
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          <dc:language>eng</dc:language>
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