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        <datestamp>2024-03-06T10:34:54Z</datestamp>
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          <dc:title>On dialogue games and coherent strategies</dc:title>
          <dc:creator>Melliès, Paul-André</dc:creator>
          <dc:subject>Game semantics</dc:subject>
          <dc:subject>Stable order</dc:subject>
          <dc:subject>Extensional order</dc:subject>
          <dc:subject>Bistructures</dc:subject>
          <dc:subject>Tensorial logic</dc:subject>
          <dc:subject>Innocent strategies</dc:subject>
          <dc:description>We explain how to see the set of positions of a dialogue game as a coherence space in the sense of Girard or as a bistructure in the sense of Curien, Plotkin and Winskel. The coherence structure on the set of positions results from a Kripke translation of tensorial logic into linear logic extended with a necessity modality. The translation is done in such a way that every innocent strategy defines a clique or a configuration in the resulting space of positions. This leads us to study the notion of configuration designed by Curien, Plotkin and Winskel for general bistructures in the particular case of a bistructure associated to a dialogue game. We show that every such configuration may be seen as an interactive strategy equipped with a backward as well as a forward dynamics based on the interplay between the stable order and the extensional order. In that way, the category of bistructures is shown to include a full subcategory of games and coherent strategies of an interesting nature.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Paul-André Melliès</dc:contributor>
          <dc:date>2013</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 23, Computer Science Logic 2013 (CSL 2013)</dc:relation>
          <dc:type>InProceedings</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.CSL.2013.540</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-42181</dc:identifier>
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          <dc:language>eng</dc:language>
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