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          <dc:title>04121 Working Group 2 – Design criteria, techniques and case studies for creating and evaluating interactive experiences for virtual humans</dc:title>
          <dc:creator>Gratch, Jonathan</dc:creator>
          <dc:creator>Egges, Arjan</dc:creator>
          <dc:creator>Eliens, Anton</dc:creator>
          <dc:creator>Isbister, Katherine</dc:creator>
          <dc:creator>Marsella, Stacy</dc:creator>
          <dc:creator>Paiva, Ana</dc:creator>
          <dc:creator>Rist, Thomas</dc:creator>
          <dc:creator>ten Hagen, Paul</dc:creator>
          <dc:description>How does one go about designing a human?  With the rise in recent years of virtual humans this is no longer purely a philosophical question. Virtual humans are intelligent agents with a body, often a human-like graphical body, that interact verbally and non-verbally with human users on a variety of tasks and applications. Our working group approached this question from the perspective of interactivity.  Specifically, how can one design effective interactive experiences involving a virtual human, and what constraints does this goal place on the form and function of an embodied conversational agent.  &#13;
&#13;
Our group grappled with several related questions:  What ideals should designers aspire to, what sources of theory and data will best lead to this goal and what methodologies can inform and validate the design process? A longer  article (.pdf)  summarizes the output of this WG and suggests a specific framework, borrowed from interactive media design, as a vehicle for advancing the state of interactive experiences with virtual humans.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Jonathan Gratch and Arjan Egges and Anton Eliens and Katherine Isbister and Stacy Marsella and Ana Paiva and Thomas Rist and Paul ten Hagen</dc:contributor>
          <dc:date>2006</dc:date>
          <dc:relation>Is Part Of Dagstuhl Seminar Proceedings, Volume 4121, Evaluating Embodied Conversational Agents (2006)</dc:relation>
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          <dc:identifier>doi:10.4230/DagSemProc.04121.2</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-4621</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/DagSemProc.04121.2</dc:identifier>
          <dc:language>eng</dc:language>
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