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          <dc:title>On the Parallel Repetition of Multi-Player Games: The No-Signaling Case</dc:title>
          <dc:creator>Buhrman, Harry</dc:creator>
          <dc:creator>Fehr, Serge</dc:creator>
          <dc:creator>Schaffner, Christian</dc:creator>
          <dc:subject>Parallel repetition</dc:subject>
          <dc:subject>non-signaling value</dc:subject>
          <dc:subject>multi-player non-local games</dc:subject>
          <dc:description>We consider the natural extension of two-player nonlocal games to an arbitrary number of players. An important question for such nonlocal games is their behavior under parallel repetition. For two-player nonlocal games, it is known that both the classical and the non-signaling value of any game converges to zero exponentially fast under parallel repetition, given that the game is non-trivial to start with (i.e., has classical/non-signaling value &lt; 1). Very recent results show similar behavior of the quantum value of a two-player game under parallel repetition. For nonlocal games with three or more players, very little is known up to present on their behavior under parallel repetition; this is true for the classical, the quantum and the non-signaling value. &#13;
&#13;
In this work, we show a parallel repetition theorem for the non-signaling value of a large class of multi-player games, for an arbitrary number of players. Our result applies to all multi-player games for which all possible combinations of questions have positive probability; this class in particular includes all free games, in which the questions to the players are chosen independently. Specifically, we prove that if the original game G has a non-signaling value v_{ns}(G) &lt; 1, then the non-signaling value of the n-fold parallel repetition is exponentially small in n. Stronger than that, we prove that the probability of winning more than (v_{ns}(G) + delta) * n parallel repetitions is exponentially small in n (for any delta &gt; 0). &#13;
&#13;
Our parallel repetition theorem for multi-player games is weaker than the known parallel repetition results for two-player games in that the rate at which the non-signaling value of the game decreases not only depends on the non-signaling value of the original game (and the  number of possible responses), but on the complete description of the game. Nevertheless, we feel that our result is a first step towards a better understanding of the parallel repetition of nonlocal games with more than two players.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Harry Buhrman and Serge Fehr and Christian Schaffner</dc:contributor>
          <dc:date>2014</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 27, 9th Conference on the Theory of Quantum Computation, Communication and Cryptography (TQC 2014)</dc:relation>
          <dc:type>InProceedings</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.TQC.2014.24</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-48034</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.TQC.2014.24</dc:identifier>
          <dc:language>eng</dc:language>
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