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        <identifier>oai:drops-oai.dagstuhl.de:4913</identifier>
        <datestamp>2024-03-06T10:35:32Z</datestamp>
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          <dc:title>Improved Local Search for Geometric Hitting Set</dc:title>
          <dc:creator>Bus, Norbert</dc:creator>
          <dc:creator>Garg, Shashwat</dc:creator>
          <dc:creator>Mustafa, Nabil H.</dc:creator>
          <dc:creator>Ray, Saurabh</dc:creator>
          <dc:subject>hitting sets</dc:subject>
          <dc:subject>Delaunay triangulation</dc:subject>
          <dc:subject>local search</dc:subject>
          <dc:subject>disks</dc:subject>
          <dc:subject>geometric algorithms</dc:subject>
          <dc:description>Over the past several decades there has been steady progress towards the goal of polynomial-time approximation schemes (PTAS) for fundamental geometric combinatorial optimization problems. A foremost example is the geometric hitting set problem: given a set P of points and a set D of geometric objects, compute the minimum-sized subset of P that hits all objects in D. For the case where D is a set of disks in the plane, a PTAS was finally achieved in 2010, with a surprisingly simple algorithm based on local-search. Since then, local-search has turned out to be a powerful algorithmic approach towards achieving good approximation ratios for geometric problems (for geometric independent-set problem, for dominating sets, for the terrain guarding problem and several others).&#13;
&#13;
Unfortunately all these algorithms have the same limitation: local search is able to give a PTAS, but with large running times. That leaves open the question of whether a better understanding - both combinatorial and algorithmic - of local search and the problem can give a better approximation ratio in a more reasonable time. In this paper, we investigate this question for hitting sets for disks in the plane. We present tight approximation bounds for (3,2)-local search and give an (8+\epsilon)-approximation algorithm with expected running time ˜O(n^{2.34}); the previous-best result achieving a similar approximation ratio gave a 10-approximation in time O(n^{15}) -- that too just for unit disks. The techniques and ideas generalize to (4,3) local search. Furthermore, as mentioned earlier, local-search has been used for several other geometric optimization problems; for all these problems our results show that (3,2) local search gives an 8-approximation and no better \footnote{This is assuming the use of the standard framework. Improvement of the approximation factor by using additional properties specific to the problem may be possible.}. Similarly (4,3)-local search gives a 5-approximation for all these problems.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Norbert Bus and Shashwat Garg and Nabil H. Mustafa and Saurabh Ray</dc:contributor>
          <dc:date>2015</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 30, 32nd International Symposium on Theoretical Aspects of Computer Science (STACS 2015)</dc:relation>
          <dc:type>InProceedings</dc:type>
          <dc:type>Text</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.STACS.2015.184</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-49135</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.STACS.2015.184</dc:identifier>
          <dc:language>eng</dc:language>
          <dc:rights>https://creativecommons.org/licenses/by/3.0/legalcode</dc:rights>
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