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        <identifier>oai:drops-oai.dagstuhl.de:5069</identifier>
        <datestamp>2024-03-06T10:35:48Z</datestamp>
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          <dc:title>Generalized Quantum Arthur-Merlin Games</dc:title>
          <dc:creator>Kobayashi, Hirotada</dc:creator>
          <dc:creator>Le Gall, Francois</dc:creator>
          <dc:creator>Nishimura, Harumichi</dc:creator>
          <dc:subject>interactive proof systems</dc:subject>
          <dc:subject>Arthur-Merlin games</dc:subject>
          <dc:subject>quantum computing</dc:subject>
          <dc:subject>complete problems</dc:subject>
          <dc:subject>entanglement</dc:subject>
          <dc:description>This paper investigates the role of interaction and coins in quantum Arthur-Merlin games (also called public-coin quantum interactive proof systems). While the existing model restricts the messages from the verifier to be classical even in the quantum setting, the present work introduces a generalized version of quantum Arthur-Merlin games where the messages from the verifier can be quantum as well: the verifier can send not only random bits, but also halves of EPR pairs. This generalization turns out to provide several novel characterizations of quantum interactive proof systems with a constant number of turns. First, it is proved that the complexity class corresponding to two-turn quantum Arthur-Merlin games where both of the two messages are quantum, denoted qq-QAM in this paper, does not change by adding a constant number of turns of classical interaction prior to the communications of qq-QAM proof systems. This can be viewed as a quantum analogue of the celebrated collapse theorem for AM due to Babai. To prove this collapse theorem, this paper presents a natural complete problem for qq-QAM: deciding whether the output of a given quantum circuit is close to a totally mixed state. This complete problem is on the very line of the previous studies investigating the hardness of checking properties related to quantum circuits, and thus, qq-QAM may provide a good measure in computational complexity theory. It is further proved that the class qq-QAM_1, the perfect-completeness variant of qq-QAM, gives new bounds for standard well-studied classes of two-turn quantum interactive proof systems. Finally, the collapse theorem above is extended to comprehensively classify the role of classical and quantum interactions in quantum Arthur-Merlin games: it is proved that, for any constant m &gt;= 2, the class of problems having $m$-turn quantum Arthur-Merlin proof systems is either equal to PSPACE or equal to the class of problems having two-turn quantum Arthur-Merlin proof systems of a specific type, which provides a complete set of quantum analogues of Babai's collapse theorem.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Hirotada Kobayashi and Francois Le Gall and Harumichi Nishimura</dc:contributor>
          <dc:date>2015</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 33, 30th Conference on Computational Complexity (CCC 2015)</dc:relation>
          <dc:type>InProceedings</dc:type>
          <dc:type>Text</dc:type>
          <dc:type>doc-type:ResearchArticle</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.CCC.2015.488</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-50697</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CCC.2015.488</dc:identifier>
          <dc:language>eng</dc:language>
          <dc:rights>https://creativecommons.org/licenses/by/3.0/legalcode</dc:rights>
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