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          <dc:title>On the Complexity of Heterogeneous Multidimensional Games</dc:title>
          <dc:creator>Bruyere, Veronique</dc:creator>
          <dc:creator>Hautem, Quentin</dc:creator>
          <dc:creator>Raskin, Jean-Francois</dc:creator>
          <dc:subject>wo-player zero-sum games played on graphs</dc:subject>
          <dc:subject>quantitative objectives</dc:subject>
          <dc:subject>multidimensional heterogeneous objectives</dc:subject>
          <dc:description>We study two-player zero-sum turn-based games played on multidimensional weighted graphs with heterogeneous quantitative objectives. Our objectives are defined starting from the measures Inf, Sup, LimInf, and LimSup of the weights seen along the play, as well as on the window mean-payoff (WMP) measure recently introduced in [Krishnendu,Doyen,Randour,Raskin, Inf. Comput., 2015]. Whereas multidimensional games with Boolean combinations of classical mean-payoff objectives are undecidable [Velner, FOSSACS, 2015], we show that CNF/DNF Boolean combinations for heterogeneous measures taken among {WMP, Inf, Sup, LimInf, LimSup} lead to EXPTIME-completeness with exponential memory strategies for both players. We also identify several interesting fragments with better complexities and memory requirements, and show that some of them are solvable in PTIME.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Veronique Bruyere and Quentin Hautem and Jean-Francois Raskin</dc:contributor>
          <dc:date>2016</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 59, 27th International Conference on Concurrency Theory (CONCUR 2016)</dc:relation>
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          <dc:identifier>doi:10.4230/LIPIcs.CONCUR.2016.11</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-61618</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2016.11</dc:identifier>
          <dc:language>eng</dc:language>
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