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        <datestamp>2024-03-06T10:39:58Z</datestamp>
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          <dc:title>Fine-Grained Complexity of Coloring Unit Disks and Balls</dc:title>
          <dc:creator>Biró, Csaba</dc:creator>
          <dc:creator>Bonnet, Édouard</dc:creator>
          <dc:creator>Marx, Dániel</dc:creator>
          <dc:creator>Miltzow, Tillmann</dc:creator>
          <dc:creator>Rzazewski, Pawel</dc:creator>
          <dc:subject>unit disk graphs</dc:subject>
          <dc:subject>unit ball graphs</dc:subject>
          <dc:subject>coloring</dc:subject>
          <dc:subject>exact algorithm</dc:subject>
          <dc:description>On planar graphs, many classic algorithmic problems enjoy a certain "square root phenomenon" and can be solved significantly faster than what is known to be possible on general graphs: for example, Independent Set, 3-Coloring, Hamiltonian Cycle, Dominating Set can be solved in time 2^O(sqrt{n}) on an n-vertex planar graph, while no 2^o(n) algorithms exist for general graphs, assuming the Exponential Time Hypothesis (ETH). The square root in the exponent seems to be best possible for planar graphs: assuming the ETH, the running time for these problems cannot be improved to 2^o(sqrt{n}).  In some cases, a similar speedup can be obtained for 2-dimensional geometric problems, for example, there are 2^O(sqrt{n}log n) time algorithms for Independent Set on unit disk graphs or for TSP on 2-dimensional point sets.&#13;
&#13;
In this paper, we explore whether such a speedup is possible for geometric coloring problems. On the one hand, geometric objects can behave similarly to planar graphs: 3-Coloring can be solved in time 2^O(sqrt{n}) on the intersection graph of n unit disks in the plane and, assuming the ETH, there is no such algorithm with running time 2^o(sqrt{n}). On the other hand, if the number L of colors is part of the input, then no such speedup is possible: Coloring the intersection graph of n unit disks with L colors cannot be solved in time 2^o(n), assuming the ETH. More precisely, we exhibit a smooth increase of complexity as the number L of colors increases: If we restrict the number of colors to L=Theta(n^alpha) for some 0&lt;=alpha&lt;=1, then the problem of coloring the intersection graph of n unit disks with L colors&#13;
&#13;
* can be solved in time exp(O(n^{{1+alpha}/2}log n))=exp( O(sqrt{nL}log n)), and&#13;
&#13;
* cannot be solved in time exp(o(n^{{1+alpha}/2}))=exp(o(sqrt{nL})), unless the ETH fails.&#13;
&#13;
More generally, we consider the problem of coloring d-dimensional unit balls in the Euclidean space and obtain analogous results showing that the problem &#13;
&#13;
* can be solved in time exp(O(n^{{d-1+alpha}/d}log n))=exp(O(n^{1-1/d}L^{1/d}log n)), and&#13;
&#13;
* cannot be solved in time exp(n^{{d-1+alpha}/d-epsilon})= exp (O(n^{1-1/d-epsilon}L^{1/d})) for any epsilon&gt;0, unless the ETH fails.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Csaba Biró and Édouard Bonnet and Dániel Marx and Tillmann Miltzow and Pawel Rzazewski</dc:contributor>
          <dc:date>2017</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 77, 33rd International Symposium on Computational Geometry (SoCG 2017)</dc:relation>
          <dc:type>InProceedings</dc:type>
          <dc:type>Text</dc:type>
          <dc:type>doc-type:ResearchArticle</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.SoCG.2017.18</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-71800</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.SoCG.2017.18</dc:identifier>
          <dc:language>eng</dc:language>
          <dc:rights>https://creativecommons.org/licenses/by/3.0/legalcode</dc:rights>
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