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        <datestamp>2024-03-06T10:40:26Z</datestamp>
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          <dc:title>Honest Signaling in Zero-Sum Games Is Hard, and Lying Is Even Harder</dc:title>
          <dc:creator>Rubinstein, Aviad</dc:creator>
          <dc:subject>Signaling</dc:subject>
          <dc:subject>Zero-sum Games</dc:subject>
          <dc:subject>Algorithmic Game Theory</dc:subject>
          <dc:subject>birthday repetition</dc:subject>
          <dc:description>We prove that, assuming the exponential time hypothesis, finding an epsilon-approximately optimal symmetric signaling scheme in a two-player zero-sum game requires quasi-polynomial time. This is tight by [Cheng et al., FOCS'15] and resolves an open question of [Dughmi, FOCS'14]. We also prove that finding a multiplicative approximation is NP-hard.&#13;
&#13;
We also introduce a new model where a dishonest signaler may publicly commit to use one scheme, but post signals according to a different scheme. For this model, we prove that even finding a (1-2^{-n})-approximately optimal scheme is NP-hard.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Aviad Rubinstein</dc:contributor>
          <dc:date>2017</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 80, 44th International Colloquium on Automata, Languages, and Programming (ICALP 2017)</dc:relation>
          <dc:type>InProceedings</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.ICALP.2017.77</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-74057</dc:identifier>
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          <dc:language>eng</dc:language>
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