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          <dc:title>Admissiblity in Concurrent Games</dc:title>
          <dc:creator>Basset, Nicolas</dc:creator>
          <dc:creator>Geeraerts, Gilles</dc:creator>
          <dc:creator>Raskin, Jean-François</dc:creator>
          <dc:creator>Sankur, Ocan</dc:creator>
          <dc:subject>Multi-player games</dc:subject>
          <dc:subject>admissibility</dc:subject>
          <dc:subject>concurrent games</dc:subject>
          <dc:subject>randomized strategies</dc:subject>
          <dc:description>In this paper, we study the notion of admissibility for randomised strategies in concurrent games. Intuitively, an admissible strategy is one where the player plays 'as well as possible', because there is no other strategy that dominates it, i.e., that wins (almost surely) against a superset of adversarial strategies. We prove that admissible strategies always exist in concurrent games, and we characterise them precisely. Then, when the objectives of the players are omega-regular, we show how to perform assume-admissible synthesis, i.e., how to compute admissible strategies that win (almost surely) under the hypothesis that the other players play admissible strategies only.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Nicolas Basset and Gilles Geeraerts and Jean-François Raskin and Ocan Sankur</dc:contributor>
          <dc:date>2017</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 80, 44th International Colloquium on Automata, Languages, and Programming (ICALP 2017)</dc:relation>
          <dc:type>InProceedings</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.ICALP.2017.123</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-74765</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2017.123</dc:identifier>
          <dc:language>eng</dc:language>
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