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        <identifier>oai:drops-oai.dagstuhl.de:7494</identifier>
        <datestamp>2024-03-06T10:40:27Z</datestamp>
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          <dc:title>The Parameterized Complexity of Positional Games</dc:title>
          <dc:creator>Bonnet, Édouard</dc:creator>
          <dc:creator>Gaspers, Serge</dc:creator>
          <dc:creator>Lambilliotte, Antonin</dc:creator>
          <dc:creator>Rümmele, Stefan</dc:creator>
          <dc:creator>Saffidine, Abdallah</dc:creator>
          <dc:subject>Hex</dc:subject>
          <dc:subject>Maker-Maker games</dc:subject>
          <dc:subject>Maker-Breaker games</dc:subject>
          <dc:subject>Enforcer-Avoider games</dc:subject>
          <dc:subject>parameterized complexity theory</dc:subject>
          <dc:description>We study the parameterized complexity of several positional games. Our main result is that Short Generalized Hex is W[1]-complete parameterized by the number of moves. This solves an open problem from Downey and Fellows’ influential list of open problems from 1999. Previously, the problem was thought of as a natural candidate for AW[*]-completeness. Our main tool is a new fragment of first-order logic where universally quantified variables only occur in inequalities. We show that model-checking on arbitrary relational structures for a formula in this fragment is W[1]-complete when parameterized by formula size. We also consider a general framework where a positional game is represented as a hypergraph and two players alternately pick vertices. In a Maker-Maker game, the first player to have picked all the vertices of some hyperedge wins the game. In a Maker-Breaker game, the first player wins if she picks all the vertices of some hyperedge, and the second player wins otherwise. In an Enforcer-Avoider game, the first player wins if the second player picks all the vertices of some hyperedge, and the second player wins otherwise. Short Maker-Maker, Short Maker-Breaker, and Short Enforcer-Avoider are respectively AW[*]-, W[1]-, and co-W[1]-complete parameterized by the number of moves. This suggests a rough parameterized complexity categorization into positional games that are complete for the first level of the W-hierarchy when the winning condition only depends on which vertices one player has been able to pick, but AW[*]-complete when it depends on which vertices both players have picked. However, some positional games with highly structured board and winning configurations are fixed-parameter tractable. We give another example of such a game, Short k-Connect, which is fixed-parameter tractable when parameterized by the number of moves.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Édouard Bonnet and Serge Gaspers and Antonin Lambilliotte and Stefan Rümmele and Abdallah Saffidine</dc:contributor>
          <dc:date>2017</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 80, 44th International Colloquium on Automata, Languages, and Programming (ICALP 2017)</dc:relation>
          <dc:type>InProceedings</dc:type>
          <dc:type>Text</dc:type>
          <dc:type>doc-type:ResearchArticle</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.ICALP.2017.90</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-74941</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2017.90</dc:identifier>
          <dc:language>eng</dc:language>
          <dc:rights>https://creativecommons.org/licenses/by/3.0/legalcode</dc:rights>
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