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          <dc:title>Hierarchical Cost-Parity Games</dc:title>
          <dc:creator>Bozzelli, Laura</dc:creator>
          <dc:creator>Murano, Aniello</dc:creator>
          <dc:creator>Perelli, Giuseppe</dc:creator>
          <dc:creator>Sorrentino, Loredana</dc:creator>
          <dc:subject>Parity Games</dc:subject>
          <dc:subject>Cost-Parity Games</dc:subject>
          <dc:subject>Hierarchical Systems</dc:subject>
          <dc:subject>System Verification</dc:subject>
          <dc:description>Cost-parity games are a fundamental tool in system design for the analysis of reactive and distributed systems that recently have received a lot of attention from the formal methods research community. They allow to reason about the time delay on the requests granted by systems, with a bounded consumption of resources, in their executions. &#13;
&#13;
In this paper, we contribute to research on Cost-parity games by combining them with hierarchical systems, a successful method for the succinct representation of models. We show that determining the winner of a Hierarchical Cost-parity Game is PSpace-Complete, thus matching the complexity of the proper special case of Hierarchical Parity Games. This shows that reasoning about temporal delay can be addressed at a free cost in terms of complexity.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Laura Bozzelli and Aniello Murano and Giuseppe Perelli and Loredana Sorrentino</dc:contributor>
          <dc:date>2017</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 90, 24th International Symposium on Temporal Representation and Reasoning (TIME 2017)</dc:relation>
          <dc:type>InProceedings</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.TIME.2017.6</dc:identifier>
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          <dc:language>eng</dc:language>
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