<?xml version="1.0" encoding="UTF-8"?>
<OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd">
  <responseDate>2026-07-22T13:05:58Z</responseDate>
  <request identifier="8346" metadataPrefix="oai_dc" verb="GetRecord">https://drops.dagstuhl.de/oai</request>
  <GetRecord>
    <record>
      <header>
        <identifier>oai:drops-oai.dagstuhl.de:8346</identifier>
        <datestamp>2024-03-06T10:42:03Z</datestamp>
        <setSpec>ddc:004</setSpec>
        <setSpec>open_access</setSpec>
      </header>
      <metadata>
        <oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
          <dc:title>Information Value of Two-Prover Games</dc:title>
          <dc:creator>Braverman, Mark</dc:creator>
          <dc:creator>Ko, Young Kun</dc:creator>
          <dc:subject>Two Prover Game</dc:subject>
          <dc:subject>Parallel Repetition</dc:subject>
          <dc:subject>Odd-Cycle Game</dc:subject>
          <dc:subject>Amortized Value of the Game</dc:subject>
          <dc:description>We introduce a generalization of the standard framework for studying the difficulty of two-prover games. Specifically, we study the model where Alice and Bob are allowed to communicate (with information constraints) - in contrast to the usual two-prover game where they are not allowed to communicate after receiving their respective input. We study the trade-off between the information cost of the protocol and the achieved value of the game after the protocol. &#13;
In particular, we show the connection of this trade-off and the amortized behavior of the game (i.e. repeated value of the game).&#13;
We show that if one can win the game with at least (1 - \epsilon)-probability by communicating at most \epsilon bits of information, &#13;
then one can win n copies with probability at least 2^{-O(\epsilon n)}. This gives an intuitive explanation why Raz's counter-example to strong parallel repetition [Raz2008] (the odd cycle game) is a counter-example to strong parallel repetition - one can win the odd-cycle game on a cycle of length $m$ by communicating O(m^{-2})-bits where m is the number of vertices.&#13;
&#13;
Conversely, for projection games, we show that if one can win n copies with probability larger than (1-\epsilon)^n,&#13;
then one can win one copy with at least (1 - O(\epsilon))-probability by communicating O(\epsilon) bits of information. &#13;
By showing the equivalence between information value and amortized value, we give an alternative direction for further works in studying amortized behavior of the two-prover games.&#13;
&#13;
The main technical tool is the "Chi-Squared Lemma" which bounds the information cost of the protocol in terms of Chi-Squared distance,&#13;
instead of usual divergence. This avoids the square loss from using Pinsker's Inequality.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Mark Braverman and Young Kun Ko</dc:contributor>
          <dc:date>2018</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 94, 9th Innovations in Theoretical Computer Science Conference (ITCS 2018)</dc:relation>
          <dc:type>InProceedings</dc:type>
          <dc:type>Text</dc:type>
          <dc:type>doc-type:ResearchArticle</dc:type>
          <dc:type>publishedVersion</dc:type>
          <dc:format>application/pdf</dc:format>
          <dc:identifier>doi:10.4230/LIPIcs.ITCS.2018.12</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-83466</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ITCS.2018.12</dc:identifier>
          <dc:language>eng</dc:language>
          <dc:rights>https://creativecommons.org/licenses/by/3.0/legalcode</dc:rights>
        </oai_dc:dc>
      </metadata>
    </record>
  </GetRecord>
</OAI-PMH>
