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          <dc:title>Computational Complexity of Generalized Push Fight</dc:title>
          <dc:creator>Bosboom, Jeffrey</dc:creator>
          <dc:creator>Demaine, Erik D.</dc:creator>
          <dc:creator>Rudoy, Mikhail</dc:creator>
          <dc:subject>board games</dc:subject>
          <dc:subject>hardness</dc:subject>
          <dc:subject>mate-in-one</dc:subject>
          <dc:description>We analyze the computational complexity of optimally playing the two-player board game Push Fight, generalized to an arbitrary board and number of pieces. We prove that the game is PSPACE-hard to decide who will win from a given position, even for simple (almost rectangular) hole-free boards. We also analyze the mate-in-1 problem: can the player win in a single turn? One turn in Push Fight consists of up to two "moves" followed by a mandatory "push". With these rules, or generalizing the number of allowed moves to any constant, we show mate-in-1 can be solved in polynomial time. If, however, the number of moves per turn is part of the input, the problem becomes NP-complete. On the other hand, without any limit on the number of moves per turn, the problem becomes polynomially solvable again.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Jeffrey Bosboom and Erik D. Demaine and Mikhail Rudoy</dc:contributor>
          <dc:date>2018</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 100, 9th International Conference on Fun with Algorithms (FUN 2018)</dc:relation>
          <dc:type>InProceedings</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.FUN.2018.11</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-88029</dc:identifier>
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          <dc:language>eng</dc:language>
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