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        <datestamp>2024-03-06T10:42:42Z</datestamp>
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          <dc:title>Cooperating in Video Games? Impossible! Undecidability of Team Multiplayer Games</dc:title>
          <dc:creator>Coulombe, Michael J.</dc:creator>
          <dc:creator>Lynch, Jayson</dc:creator>
          <dc:subject>computational complexity</dc:subject>
          <dc:subject>undecidable</dc:subject>
          <dc:subject>team games</dc:subject>
          <dc:subject>imperfect information</dc:subject>
          <dc:description>We show the undecidability of whether a team has a forced win in a number of well known video games including: Team Fortress 2, Super Smash Brothers: Brawl, and Mario Kart.To do so, we give a simplification of the Team Computation Game [Hearn and Demaine, 2009] and use that to give an undecidable abstract game on graphs. This graph game framework better captures the geometry and common constraints in many games and is thus a powerful tool for showing their computational complexity.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Michael J. Coulombe and Jayson Lynch</dc:contributor>
          <dc:date>2018</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 100, 9th International Conference on Fun with Algorithms (FUN 2018)</dc:relation>
          <dc:type>InProceedings</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.FUN.2018.14</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-88051</dc:identifier>
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