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        <datestamp>2024-03-12T12:02:09Z</datestamp>
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          <dc:title>The Computational Complexity of Portal and Other 3D Video Games</dc:title>
          <dc:creator>Demaine, Erik D.</dc:creator>
          <dc:creator>Lockhart, Joshua</dc:creator>
          <dc:creator>Lynch, Jayson</dc:creator>
          <dc:subject>video games</dc:subject>
          <dc:subject>hardness</dc:subject>
          <dc:subject>motion planning</dc:subject>
          <dc:subject>NP</dc:subject>
          <dc:subject>PSPACE</dc:subject>
          <dc:description>We classify the computational complexity of the popular video games Portal and Portal 2. We isolate individual mechanics of the game and prove NP-hardness, PSPACE-completeness, or pseudo-polynomiality depending on the specific game mechanics allowed. One of our proofs generalizes to prove NP-hardness of many other video games such as Half-Life 2, Halo, Doom, Elder Scrolls, Fallout, Grand Theft Auto, Left 4 Dead, Mass Effect, Deus Ex, Metal Gear Solid, and Resident Evil. These results build on the established literature on the complexity of video games [Aloupis et al., 2014][Cormode, 2004][Forisek, 2010][Viglietta, 2014].</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Erik D. Demaine and Joshua Lockhart and Jayson Lynch</dc:contributor>
          <dc:date>2018</dc:date>
          <dc:relation>Is Part Of LIPIcs, Volume 100, 9th International Conference on Fun with Algorithms (FUN 2018)</dc:relation>
          <dc:type>InProceedings</dc:type>
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          <dc:identifier>doi:10.4230/LIPIcs.FUN.2018.19</dc:identifier>
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