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        <datestamp>2024-03-06T10:26:57Z</datestamp>
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          <dc:title>On-Body Interaction: Embodied Cognition Meets Sensor/Actuator Engineering to Design New Interfaces (Dagstuhl Seminar 18212)</dc:title>
          <dc:creator>Hornbaek, Kasper</dc:creator>
          <dc:creator>Kirsh, David</dc:creator>
          <dc:creator>Paradiso, Joseph A.</dc:creator>
          <dc:creator>Steimle, Jürgen</dc:creator>
          <dc:subject>Human-Computer interaction</dc:subject>
          <dc:subject>Embodied cognition</dc:subject>
          <dc:subject>User interface software and technology</dc:subject>
          <dc:description>On-body technologies are emerging as a new paradigm in human-computer interaction. Instead of moving a mouse or tapping a touch surface, people can use whole-body movements to navigate in games, gesture in mid-air to interact with large displays, or touch their forearm to control a mobile phone. First promising applications are being investigated or have been demonstrated in mobile computing, healthcare, or sports. &#13;
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Two areas of research have been contributing to this paradigm. Research on embodied cognition suggests that the body should no longer be treated as a passive actuator of input devices but as something that needs to be carefully designed for and as something that offers unique new possibilities in interaction. Embodied cognition has become a prominent candidate for outlining what we can and cannot do in on-body interaction. Research on interactive technologies for the body is opening up new avenues for human-computer interaction, by contributing body-based sensing input and output modalities with more body compatible form factors. Together, these areas allow the design and implementation of new user interfaces; however, they are rarely in direct contact with each other. &#13;
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The intended outcome of the seminar was a research agenda for on-body technologies based on synergies between these two views. We therefore brought together a group of researchers from embodied cognition (including psychology, robotics, human-computer interaction, and sociology) as well as sensor/actuator engineering (including computer science, materials science, electrical engineering). These groups worked together toward outlining a research agenda for on-body technologies, in part using a bottom-up process at the seminar, in part using structured answers to questions in advance of the seminar. Key topics for discussion included (1) advances in on-body sensors and actuators, in particular how to drive the technical development from work on embodied cognition and the body, (2) cognitive consequences of on-body technologies, (3) how to take the peculiarities and possibilities of the body into consideration, (4) how to evaluate on-body technology, and (5) application areas of on-body technologies.</dc:description>
          <dc:publisher>Schloss Dagstuhl – Leibniz-Zentrum für Informatik</dc:publisher>
          <dc:contributor>Kasper Hornbaek and David Kirsh and Joseph A. Paradiso and Jürgen Steimle</dc:contributor>
          <dc:date>2018</dc:date>
          <dc:relation>Is Part Of Dagstuhl Reports, Volume 8, Issue 5 (2019)</dc:relation>
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          <dc:identifier>doi:10.4230/DagRep.8.5.80</dc:identifier>
          <dc:identifier>urn:nbn:de:0030-drops-98944</dc:identifier>
          <dc:identifier>https://drops.dagstuhl.de/entities/document/10.4230/DagRep.8.5.80</dc:identifier>
          <dc:language>eng</dc:language>
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