22 Search Results for "Pinto, Mário"


Volume

OASIcs, Volume 112

4th International Computer Programming Education Conference (ICPEC 2023)

ICPEC 2023, June 26-28, 2023, Vila do Conde, Portugal

Editors: Ricardo Alexandre Peixoto de Queirós and Mário Paulo Teixeira Pinto

Volume

OASIcs, Volume 94

10th Symposium on Languages, Applications and Technologies (SLATE 2021)

SLATE 2021, July 1-2, 2021, Vila do Conde/Póvoa de Varzim, Portugal

Editors: Ricardo Queirós, Mário Pinto, Alberto Simões, Filipe Portela, and Maria João Pereira

Volume

OASIcs, Volume 81

First International Computer Programming Education Conference (ICPEC 2020)

ICPEC 2020, June 25-26, 2020, ESMAD, Vila do Conde, Portugal (Virtual Conference)

Editors: Ricardo Queirós, Filipe Portela, Mário Pinto, and Alberto Simões

Volume

OASIcs, Volume 56

6th Symposium on Languages, Applications and Technologies (SLATE 2017)

SLATE 2017, June 26-27, 2017, Vila do Conde, Portugal

Editors: Ricardo Queirós, Mário Pinto, Alberto Simões, José Paulo Leal, and Maria João Varanda

Document
Short Paper
Integrating Gamified Educational Escape Rooms in Learning Management Systems (Short Paper)

Authors: Ricardo Queirós, Carla Pinto, Mário Cruz, and Daniela Mascarenhas

Published in: OASIcs, Volume 113, 12th Symposium on Languages, Applications and Technologies (SLATE 2023)


Abstract
Escape rooms offer an immersive and engaging learning experience that encourages critical thinking, problem solving and teamwork. Although they have shown promising results in promoting student engagement in the teaching-learning process, they continue to operate as independent systems that are not fully integrated into educational environments. This work aims to detail the integration of educational escape rooms, based on international standards, with the typical central component of an educational setting - the learning management system (LMS). In order to proof this concept, we present the integration of a math escape room with the Moodle LMS using the Learning Tools Interoperability (LTI) specification. Currently, this specification comprises a set of Web services that enable seamless integration between learning platforms and external tools and is not limited to any specific LMS which fosters learning interoperability. With this implementation, a single sign-on ecosystem is created, where teachers and students can interact in a simple and immersive way. The major contribution of this work is to serve as an integration guide for other applications and in different domains.

Cite as

Ricardo Queirós, Carla Pinto, Mário Cruz, and Daniela Mascarenhas. Integrating Gamified Educational Escape Rooms in Learning Management Systems (Short Paper). In 12th Symposium on Languages, Applications and Technologies (SLATE 2023). Open Access Series in Informatics (OASIcs), Volume 113, pp. 15:1-15:8, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2023)


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@InProceedings{queiros_et_al:OASIcs.SLATE.2023.15,
  author =	{Queir\'{o}s, Ricardo and Pinto, Carla and Cruz, M\'{a}rio and Mascarenhas, Daniela},
  title =	{{Integrating Gamified Educational Escape Rooms in Learning Management Systems}},
  booktitle =	{12th Symposium on Languages, Applications and Technologies (SLATE 2023)},
  pages =	{15:1--15:8},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-291-4},
  ISSN =	{2190-6807},
  year =	{2023},
  volume =	{113},
  editor =	{Sim\~{o}es, Alberto and Ber\'{o}n, Mario Marcelo and Portela, Filipe},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/OASIcs.SLATE.2023.15},
  URN =		{urn:nbn:de:0030-drops-185293},
  doi =		{10.4230/OASIcs.SLATE.2023.15},
  annote =	{Keywords: Escape Rooms, Interoperability, Learning Management Systems, Standardization}
}
Document
Complete Volume
OASIcs, Volume 112, ICPEC 2023, Complete Volume

Authors: Ricardo Alexandre Peixoto de Queirós and Mário Paulo Teixeira Pinto

Published in: OASIcs, Volume 112, 4th International Computer Programming Education Conference (ICPEC 2023)


Abstract
OASIcs, Volume 112, ICPEC 2023, Complete Volume

Cite as

4th International Computer Programming Education Conference (ICPEC 2023). Open Access Series in Informatics (OASIcs), Volume 112, pp. 1-152, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2023)


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@Proceedings{peixotodequeiros_et_al:OASIcs.ICPEC.2023,
  title =	{{OASIcs, Volume 112, ICPEC 2023, Complete Volume}},
  booktitle =	{4th International Computer Programming Education Conference (ICPEC 2023)},
  pages =	{1--152},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-290-7},
  ISSN =	{2190-6807},
  year =	{2023},
  volume =	{112},
  editor =	{Peixoto de Queir\'{o}s, Ricardo Alexandre and Teixeira Pinto, M\'{a}rio Paulo},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2023},
  URN =		{urn:nbn:de:0030-drops-184951},
  doi =		{10.4230/OASIcs.ICPEC.2023},
  annote =	{Keywords: OASIcs, Volume 112, ICPEC 2023, Complete Volume}
}
Document
Front Matter
Front Matter, Table of Contents, Preface, Conference Organization

Authors: Ricardo Alexandre Peixoto de Queirós and Mário Paulo Teixeira Pinto

Published in: OASIcs, Volume 112, 4th International Computer Programming Education Conference (ICPEC 2023)


Abstract
Front Matter, Table of Contents, Preface, Conference Organization

Cite as

4th International Computer Programming Education Conference (ICPEC 2023). Open Access Series in Informatics (OASIcs), Volume 112, pp. 0:i-0:xii, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2023)


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@InProceedings{peixotodequeiros_et_al:OASIcs.ICPEC.2023.0,
  author =	{Peixoto de Queir\'{o}s, Ricardo Alexandre and Teixeira Pinto, M\'{a}rio Paulo},
  title =	{{Front Matter, Table of Contents, Preface, Conference Organization}},
  booktitle =	{4th International Computer Programming Education Conference (ICPEC 2023)},
  pages =	{0:i--0:xii},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-290-7},
  ISSN =	{2190-6807},
  year =	{2023},
  volume =	{112},
  editor =	{Peixoto de Queir\'{o}s, Ricardo Alexandre and Teixeira Pinto, M\'{a}rio Paulo},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2023.0},
  URN =		{urn:nbn:de:0030-drops-184969},
  doi =		{10.4230/OASIcs.ICPEC.2023.0},
  annote =	{Keywords: Front Matter, Table of Contents, Preface, Conference Organization}
}
Document
Short Paper
A Gamified Educational Escape Rooms' Framework for Computer Programming Classes (Short Paper)

Authors: Ricardo Queirós, Carla Pinto, Mário Cruz, and Daniela Mascarenhas

Published in: OASIcs, Volume 112, 4th International Computer Programming Education Conference (ICPEC 2023)


Abstract
This paper presents a study on the use of gamified educational escape rooms to foster the teaching-learning process of computer programming, based on an user type taxonomy. The ultimate goal of this work is to identify and validate the most suitable gamification elements and mechanics for each user profile, providing case studies that illustrate their implementation. The main contribution of this work is to guide the design process of educational escape rooms in any domain, by considering the needs, preferences, and motivations of different user types.

Cite as

Ricardo Queirós, Carla Pinto, Mário Cruz, and Daniela Mascarenhas. A Gamified Educational Escape Rooms' Framework for Computer Programming Classes (Short Paper). In 4th International Computer Programming Education Conference (ICPEC 2023). Open Access Series in Informatics (OASIcs), Volume 112, pp. 6:1-6:8, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2023)


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@InProceedings{queiros_et_al:OASIcs.ICPEC.2023.6,
  author =	{Queir\'{o}s, Ricardo and Pinto, Carla and Cruz, M\'{a}rio and Mascarenhas, Daniela},
  title =	{{A Gamified Educational Escape Rooms' Framework for Computer Programming Classes}},
  booktitle =	{4th International Computer Programming Education Conference (ICPEC 2023)},
  pages =	{6:1--6:8},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-290-7},
  ISSN =	{2190-6807},
  year =	{2023},
  volume =	{112},
  editor =	{Peixoto de Queir\'{o}s, Ricardo Alexandre and Teixeira Pinto, M\'{a}rio Paulo},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2023.6},
  URN =		{urn:nbn:de:0030-drops-185021},
  doi =		{10.4230/OASIcs.ICPEC.2023.6},
  annote =	{Keywords: Escape Room, Gamification, Computer Programming, User Type Taxonomy}
}
Document
Learning Computer Programming: A Gamified Approach

Authors: Mário Pinto and Teresa Terroso

Published in: OASIcs, Volume 102, Third International Computer Programming Education Conference (ICPEC 2022)


Abstract
Learning computer programming is a difficult task for most students who start learning in this field. In fact, many students refer that learning computer programming is an arduous and difficult task, presenting some fear in addressing these issues. However, the main challenge for beginners is not in the language or syntax, but in devising a solution to solve the proposed problem. On the other hand, the younger audience is used to clicking on an icon and seeing an application with an appealing interface! Thus, students are often discouraged when, in a classroom, they have to implement an algorithm to classify numbers or sequences of characters and print them, sometimes in unappealing development environments. The lack of immediate feedback on the solution proposed by the student is another aspect that promotes some demotivation, as students often have no real idea of where they went wrong and how they can improve the solution they present. This paper describes the introduction of gamification elements in an introductory programming course, based on a conceptual framework proposed by Piteira. The main objective is to motivate and involve students in the learning process, through the introduction of strategies based on gamification (such as challenges, progression and levels), as well as strategies such as problem-based learning, seeking to make teaching programming more attractive and appealing to students. The paper describes a case study carried out in the course of algorithms and data structures in School of Media Arts and Design, at Polytechnic of Porto, in Portugal.

Cite as

Mário Pinto and Teresa Terroso. Learning Computer Programming: A Gamified Approach. In Third International Computer Programming Education Conference (ICPEC 2022). Open Access Series in Informatics (OASIcs), Volume 102, pp. 11:1-11:8, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{pinto_et_al:OASIcs.ICPEC.2022.11,
  author =	{Pinto, M\'{a}rio and Terroso, Teresa},
  title =	{{Learning Computer Programming: A Gamified Approach}},
  booktitle =	{Third International Computer Programming Education Conference (ICPEC 2022)},
  pages =	{11:1--11:8},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-229-7},
  ISSN =	{2190-6807},
  year =	{2022},
  volume =	{102},
  editor =	{Sim\~{o}es, Alberto and Silva, Jo\~{a}o Carlos},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2022.11},
  URN =		{urn:nbn:de:0030-drops-166158},
  doi =		{10.4230/OASIcs.ICPEC.2022.11},
  annote =	{Keywords: programming learning, teaching methodologies, teaching-learning, higher education, gamification}
}
Document
Programming for Non-Programmers: An Approach Using Creative Coding in Higher Education

Authors: Teresa Terroso and Mário Pinto

Published in: OASIcs, Volume 102, Third International Computer Programming Education Conference (ICPEC 2022)


Abstract
Learning how to program can be a cumbersome task even for students who enroll in courses in the Computer Science field. It is well documented that computer programming courses have high failure rates and high drop out. Even at the initial stage of computer introduction courses, novice students often reveal difficulties and strong reactions to this subject. However, computer programming has been recognized as an essential skill and a necessary element in education in many different areas. This work reflects on the experience provided by teaching a Creative Programming course, being held as part of a Master’s degree curriculum in School of Media Arts and Design (ESMAD), at Polytechnic of Porto (P.PORTO), in Portugal. The students' background is not uniform, therefore pedagogical learning strategies had to be adapted to these multidisciplinary backgrounds to foster student attention and interest, as well as being able to achieve the goals of teaching the fundamentals of computer programming. This article reflects on the strategies to teach programming for non-informatics: drifting from the traditional functional way, like developing a program or product to solve a problem, to the usage of creative coding and generate interactive animations, while simultaneously achieving the ambitious goals of learning programming concepts and paradigms.

Cite as

Teresa Terroso and Mário Pinto. Programming for Non-Programmers: An Approach Using Creative Coding in Higher Education. In Third International Computer Programming Education Conference (ICPEC 2022). Open Access Series in Informatics (OASIcs), Volume 102, pp. 13:1-13:8, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{terroso_et_al:OASIcs.ICPEC.2022.13,
  author =	{Terroso, Teresa and Pinto, M\'{a}rio},
  title =	{{Programming for Non-Programmers: An Approach Using Creative Coding in Higher Education}},
  booktitle =	{Third International Computer Programming Education Conference (ICPEC 2022)},
  pages =	{13:1--13:8},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-229-7},
  ISSN =	{2190-6807},
  year =	{2022},
  volume =	{102},
  editor =	{Sim\~{o}es, Alberto and Silva, Jo\~{a}o Carlos},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2022.13},
  URN =		{urn:nbn:de:0030-drops-166172},
  doi =		{10.4230/OASIcs.ICPEC.2022.13},
  annote =	{Keywords: creative coding, programming learning, teaching methodologies, higher education, visual applications, interactive graphics, open-source tools}
}
Document
Complete Volume
OASIcs, Volume 94, SLATE 2021, Complete Volume

Authors: Ricardo Queirós, Mário Pinto, Alberto Simões, Filipe Portela, and Maria João Pereira

Published in: OASIcs, Volume 94, 10th Symposium on Languages, Applications and Technologies (SLATE 2021)


Abstract
OASIcs, Volume 94, SLATE 2021, Complete Volume

Cite as

10th Symposium on Languages, Applications and Technologies (SLATE 2021). Open Access Series in Informatics (OASIcs), Volume 94, pp. 1-260, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2021)


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@Proceedings{queiros_et_al:OASIcs.SLATE.2021,
  title =	{{OASIcs, Volume 94, SLATE 2021, Complete Volume}},
  booktitle =	{10th Symposium on Languages, Applications and Technologies (SLATE 2021)},
  pages =	{1--260},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-202-0},
  ISSN =	{2190-6807},
  year =	{2021},
  volume =	{94},
  editor =	{Queir\'{o}s, Ricardo and Pinto, M\'{a}rio and Sim\~{o}es, Alberto and Portela, Filipe and Pereira, Maria Jo\~{a}o},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/OASIcs.SLATE.2021},
  URN =		{urn:nbn:de:0030-drops-144165},
  doi =		{10.4230/OASIcs.SLATE.2021},
  annote =	{Keywords: OASIcs, Volume 94, SLATE 2021, Complete Volume}
}
Document
Front Matter
Front Matter, Table of Contents, Preface, Conference Organization

Authors: Ricardo Queirós, Mário Pinto, Alberto Simões, Filipe Portela, and Maria João Pereira

Published in: OASIcs, Volume 94, 10th Symposium on Languages, Applications and Technologies (SLATE 2021)


Abstract
Front Matter, Table of Contents, Preface, Conference Organization

Cite as

10th Symposium on Languages, Applications and Technologies (SLATE 2021). Open Access Series in Informatics (OASIcs), Volume 94, pp. 0:i-0:xvi, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2021)


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@InProceedings{queiros_et_al:OASIcs.SLATE.2021.0,
  author =	{Queir\'{o}s, Ricardo and Pinto, M\'{a}rio and Sim\~{o}es, Alberto and Portela, Filipe and Pereira, Maria Jo\~{a}o},
  title =	{{Front Matter, Table of Contents, Preface, Conference Organization}},
  booktitle =	{10th Symposium on Languages, Applications and Technologies (SLATE 2021)},
  pages =	{0:i--0:xvi},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-202-0},
  ISSN =	{2190-6807},
  year =	{2021},
  volume =	{94},
  editor =	{Queir\'{o}s, Ricardo and Pinto, M\'{a}rio and Sim\~{o}es, Alberto and Portela, Filipe and Pereira, Maria Jo\~{a}o},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/OASIcs.SLATE.2021.0},
  URN =		{urn:nbn:de:0030-drops-144171},
  doi =		{10.4230/OASIcs.SLATE.2021.0},
  annote =	{Keywords: Front Matter, Table of Contents, Preface, Conference Organization}
}
Document
Towards Automatic Creation of Annotations to Foster Development of Named Entity Recognizers

Authors: Emanuel Matos, Mário Rodrigues, Pedro Miguel, and António Teixeira

Published in: OASIcs, Volume 94, 10th Symposium on Languages, Applications and Technologies (SLATE 2021)


Abstract
Named Entity Recognition (NER) is an essential step for many natural language processing tasks, including Information Extraction. Despite recent advances, particularly using deep learning techniques, the creation of accurate named entity recognizers continues a complex task, highly dependent on annotated data availability. To foster existence of NER systems for new domains it is crucial to obtain the required large volumes of annotated data with low or no manual labor. In this paper it is proposed a system to create the annotated data automatically, by resorting to a set of existing NERs and information sources (DBpedia). The approach was tested with documents of the Tourism domain. Distinct methods were applied for deciding the final named entities and respective tags. The results show that this approach can increase the confidence on annotations and/or augment the number of categories possible to annotate. This paper also presents examples of new NERs that can be rapidly created with the obtained annotated data. The annotated data, combined with the possibility to apply both the ensemble of NER systems and the new Gazetteer-based NERs to large corpora, create the necessary conditions to explore the recent neural deep learning state-of-art approaches to NER (ex: BERT) in domains with scarce or nonexistent data for training.

Cite as

Emanuel Matos, Mário Rodrigues, Pedro Miguel, and António Teixeira. Towards Automatic Creation of Annotations to Foster Development of Named Entity Recognizers. In 10th Symposium on Languages, Applications and Technologies (SLATE 2021). Open Access Series in Informatics (OASIcs), Volume 94, pp. 11:1-11:14, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2021)


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@InProceedings{matos_et_al:OASIcs.SLATE.2021.11,
  author =	{Matos, Emanuel and Rodrigues, M\'{a}rio and Miguel, Pedro and Teixeira, Ant\'{o}nio},
  title =	{{Towards Automatic Creation of Annotations to Foster Development of Named Entity Recognizers}},
  booktitle =	{10th Symposium on Languages, Applications and Technologies (SLATE 2021)},
  pages =	{11:1--11:14},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-202-0},
  ISSN =	{2190-6807},
  year =	{2021},
  volume =	{94},
  editor =	{Queir\'{o}s, Ricardo and Pinto, M\'{a}rio and Sim\~{o}es, Alberto and Portela, Filipe and Pereira, Maria Jo\~{a}o},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/OASIcs.SLATE.2021.11},
  URN =		{urn:nbn:de:0030-drops-144286},
  doi =		{10.4230/OASIcs.SLATE.2021.11},
  annote =	{Keywords: Named Entity Recognition (NER), Automatic Annotation, Gazetteers, Tourism, Portuguese}
}
Document
Short Paper
User Experience Evaluation in a Code Playground (Short Paper)

Authors: Ricardo Queirós, Mário Pinto, and Teresa Terroso

Published in: OASIcs, Volume 91, Second International Computer Programming Education Conference (ICPEC 2021)


Abstract
Learning computer programming is a complex activity and requires a lot of practice. The viral pandemic that we are facing has intensified these difficulties. In this context, programming learning platforms play a crucial role. Most of them are characterized by providing a wide range of exercises with progressive complexity, multi-language support, sophisticated interfaces and automatic evaluation and gamification services. Nevertheless, despite the various features provided, others features, which influence user experience, are not emphasized, such as performance and usability. This article presents an user experience evaluation of the LearnJS playground, a JavaScript learning platform which aims to foster the practice of coding. The evaluation highlights two facets of the code playground: performance and a usability. In the former, lab and field data were collected based on Google Lighthouse and PageSpeed Insights reports. In the later, an inquiry was distributed among students from a Web Technologies course with a set of questions based on flexibility, usability and consistency heuristics. Both evaluation studies have a twofold goal: to improve the learning environment in order to be officially used in the next school year and to foster the awareness of user experience in all phases of the software development life-cycle as a key facet in Web applications engagement and loyalty.

Cite as

Ricardo Queirós, Mário Pinto, and Teresa Terroso. User Experience Evaluation in a Code Playground (Short Paper). In Second International Computer Programming Education Conference (ICPEC 2021). Open Access Series in Informatics (OASIcs), Volume 91, pp. 17:1-17:9, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2021)


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@InProceedings{queiros_et_al:OASIcs.ICPEC.2021.17,
  author =	{Queir\'{o}s, Ricardo and Pinto, M\'{a}rio and Terroso, Teresa},
  title =	{{User Experience Evaluation in a Code Playground}},
  booktitle =	{Second International Computer Programming Education Conference (ICPEC 2021)},
  pages =	{17:1--17:9},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-194-8},
  ISSN =	{2190-6807},
  year =	{2021},
  volume =	{91},
  editor =	{Henriques, Pedro Rangel and Portela, Filipe and Queir\'{o}s, Ricardo and Sim\~{o}es, Alberto},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2021.17},
  URN =		{urn:nbn:de:0030-drops-142338},
  doi =		{10.4230/OASIcs.ICPEC.2021.17},
  annote =	{Keywords: programming learning, code playground, programming exercises, user experience}
}
Document
Complete Volume
OASIcs, Volume 81, ICPEC 2020, Complete Volume

Authors: Ricardo Queirós, Filipe Portela, Mário Pinto, and Alberto Simões

Published in: OASIcs, Volume 81, First International Computer Programming Education Conference (ICPEC 2020)


Abstract
OASIcs, Volume 81, ICPEC 2020, Complete Volume

Cite as

First International Computer Programming Education Conference (ICPEC 2020). Open Access Series in Informatics (OASIcs), Volume 81, pp. 1-294, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


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@Proceedings{queiros_et_al:OASIcs.ICPEC.2020,
  title =	{{OASIcs, Volume 81, ICPEC 2020, Complete Volume}},
  booktitle =	{First International Computer Programming Education Conference (ICPEC 2020)},
  pages =	{1--294},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-153-5},
  ISSN =	{2190-6807},
  year =	{2020},
  volume =	{81},
  editor =	{Queir\'{o}s, Ricardo and Portela, Filipe and Pinto, M\'{a}rio and Sim\~{o}es, Alberto},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2020},
  URN =		{urn:nbn:de:0030-drops-122865},
  doi =		{10.4230/OASIcs.ICPEC.2020},
  annote =	{Keywords: OASIcs, Volume 81, ICPEC 2020, Complete Volume}
}
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