Published in: OASIcs, Volume 109, Eelco Visser Commemorative Symposium (EVCS 2023)
Simon Thompson and Dániel Horpácsi. Refactoring = Substitution + Rewriting: Towards Generic, Language-Independent Refactorings. In Eelco Visser Commemorative Symposium (EVCS 2023). Open Access Series in Informatics (OASIcs), Volume 109, pp. 26:1-26:9, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2023)
@InProceedings{thompson_et_al:OASIcs.EVCS.2023.26, author = {Thompson, Simon and Horp\'{a}csi, D\'{a}niel}, title = {{Refactoring = Substitution + Rewriting: Towards Generic, Language-Independent Refactorings}}, booktitle = {Eelco Visser Commemorative Symposium (EVCS 2023)}, pages = {26:1--26:9}, series = {Open Access Series in Informatics (OASIcs)}, ISBN = {978-3-95977-267-9}, ISSN = {2190-6807}, year = {2023}, volume = {109}, editor = {L\"{a}mmel, Ralf and Mosses, Peter D. and Steimann, Friedrich}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops-dev.dagstuhl.de/entities/document/10.4230/OASIcs.EVCS.2023.26}, URN = {urn:nbn:de:0030-drops-177961}, doi = {10.4230/OASIcs.EVCS.2023.26}, annote = {Keywords: refactoring, generic, language independent, rewriting, substitution, API upgrade} }
Published in: LIPIcs, Volume 170, 45th International Symposium on Mathematical Foundations of Computer Science (MFCS 2020)
Jan Bok, Richard Brewster, Tomás Feder, Pavol Hell, and Nikola Jedličková. List Homomorphism Problems for Signed Graphs. In 45th International Symposium on Mathematical Foundations of Computer Science (MFCS 2020). Leibniz International Proceedings in Informatics (LIPIcs), Volume 170, pp. 20:1-20:14, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)
@InProceedings{bok_et_al:LIPIcs.MFCS.2020.20, author = {Bok, Jan and Brewster, Richard and Feder, Tom\'{a}s and Hell, Pavol and Jedli\v{c}kov\'{a}, Nikola}, title = {{List Homomorphism Problems for Signed Graphs}}, booktitle = {45th International Symposium on Mathematical Foundations of Computer Science (MFCS 2020)}, pages = {20:1--20:14}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-95977-159-7}, ISSN = {1868-8969}, year = {2020}, volume = {170}, editor = {Esparza, Javier and Kr\'{a}l', Daniel}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2020.20}, URN = {urn:nbn:de:0030-drops-126886}, doi = {10.4230/LIPIcs.MFCS.2020.20}, annote = {Keywords: complexity, dichotomy, graph homomorphism, signed graph} }
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
John Levine, Clare Bates Congdon, Marc Ebner, Graham Kendall, Simon M. Lucas, Risto Miikkulainen, Tom Schaul, and Tommy Thompson. General Video Game Playing. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 77-83, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{levine_et_al:DFU.Vol6.12191.77, author = {Levine, John and Congdon, Clare Bates and Ebner, Marc and Kendall, Graham and Lucas, Simon M. and Miikkulainen, Risto and Schaul, Tom and Thompson, Tommy}, title = {{General Video Game Playing}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {77--83}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops-dev.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.77}, URN = {urn:nbn:de:0030-drops-43374}, doi = {10.4230/DFU.Vol6.12191.77}, annote = {Keywords: Video games, artificial intelligence, artificial general intelligence} }
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Marc Ebner, John Levine, Simon M. Lucas, Tom Schaul, Tommy Thompson, and Julian Togelius. Towards a Video Game Description Language. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 85-100, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{ebner_et_al:DFU.Vol6.12191.85, author = {Ebner, Marc and Levine, John and Lucas, Simon M. and Schaul, Tom and Thompson, Tommy and Togelius, Julian}, title = {{Towards a Video Game Description Language}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {85--100}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops-dev.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.85}, URN = {urn:nbn:de:0030-drops-43385}, doi = {10.4230/DFU.Vol6.12191.85}, annote = {Keywords: Video games, description language, language construction} }
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