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Document
Gamification of Learning Scratch in Elementary School

Authors: Serhii D. Prykhodchenko, Oksana Yu. Prykhodchenko, Olha S. Shevtsova, and Sergii Yu. Semenov

Published in: OASIcs, Volume 81, First International Computer Programming Education Conference (ICPEC 2020)


Abstract
The article deals with the problem of gamification for primary school students. The main idea of creating a software product was to create the correct programming sequences for solving simple programming problems in the Scratch programming environment. The technological preconditions for creating an application are described; a review of gamification basics has been carried out. In this article, we first illustrate the current art of state of gamification. Then we discuss requirements for teaching and studying Scratch for primary school students, and then we describe the development of a game application for teaching Scratch programming constructions. In the experimental section we compare the results of the experimental and control groups of primary school students, which showed differences in the levels of knowledge of primary school students after the experiment, where the results of the experimental group are higher than results of the control group

Cite as

Serhii D. Prykhodchenko, Oksana Yu. Prykhodchenko, Olha S. Shevtsova, and Sergii Yu. Semenov. Gamification of Learning Scratch in Elementary School. In First International Computer Programming Education Conference (ICPEC 2020). Open Access Series in Informatics (OASIcs), Volume 81, pp. 20:1-20:11, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


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@InProceedings{prykhodchenko_et_al:OASIcs.ICPEC.2020.20,
  author =	{Prykhodchenko, Serhii D. and Prykhodchenko, Oksana Yu. and Shevtsova, Olha S. and Semenov, Sergii Yu.},
  title =	{{Gamification of Learning Scratch in Elementary School}},
  booktitle =	{First International Computer Programming Education Conference (ICPEC 2020)},
  pages =	{20:1--20:11},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-153-5},
  ISSN =	{2190-6807},
  year =	{2020},
  volume =	{81},
  editor =	{Queir\'{o}s, Ricardo and Portela, Filipe and Pinto, M\'{a}rio and Sim\~{o}es, Alberto},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2020.20},
  URN =		{urn:nbn:de:0030-drops-123070},
  doi =		{10.4230/OASIcs.ICPEC.2020.20},
  annote =	{Keywords: Education, Gamification, Scratch, Game Mechanic, Programming Language}
}
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