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Social Narrative Adaptation using Crowdsourcing

Authors: Sigal Sina, Avi Rosenfeld, and Sarit Kraus

Published in: OASIcs, Volume 32, 2013 Workshop on Computational Models of Narrative


Abstract
In this paper we present SNACS, a novel method for creating Social Narratives that can be Adapted using information from Crowdsourcing. Previous methods for automatic narrative generation require that the primary author explicitly detail nearly all parts of the story, including details about the narrative. This is also the case for narratives within computer games, educational tools and Embodied Conversational Agents (ECA). While such narratives are well written, they clearly require significant time and cost overheads. SNACS is a hybrid narrative generation method that merges partially formed preexisting narratives with new input from crowdsourcing techniques. We compared the automatically generated narratives with those that were created solely by people, and with those that were generated semi-automatically by a state-of-the-art narrative planner. We empirically found that SNACS was effective as people found narratives generated by SNACS to be as realistic and consistent as those manually created by the people or the narrative planner. Yet, the automatically generated narratives were created with much lower time overheads and were significantly more diversified, making them more suitable for many applications.

Cite as

Sigal Sina, Avi Rosenfeld, and Sarit Kraus. Social Narrative Adaptation using Crowdsourcing. In 2013 Workshop on Computational Models of Narrative. Open Access Series in Informatics (OASIcs), Volume 32, pp. 238-256, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)


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@InProceedings{sina_et_al:OASIcs.CMN.2013.238,
  author =	{Sina, Sigal and Rosenfeld, Avi and Kraus, Sarit},
  title =	{{Social Narrative Adaptation using Crowdsourcing}},
  booktitle =	{2013 Workshop on Computational Models of Narrative},
  pages =	{238--256},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-939897-57-6},
  ISSN =	{2190-6807},
  year =	{2013},
  volume =	{32},
  editor =	{Finlayson, Mark A. and Fisseni, Bernhard and L\"{o}we, Benedikt and Meister, Jan Christoph},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/OASIcs.CMN.2013.238},
  URN =		{urn:nbn:de:0030-drops-41434},
  doi =		{10.4230/OASIcs.CMN.2013.238},
  annote =	{Keywords: Natural language interfaces, Narratives and story generation, Human computer interaction}
}
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