License: Creative Commons Attribution 3.0 Unported license (CC BY 3.0)
When quoting this document, please refer to the following
DOI: 10.4230/DFU.Vol6.12191
URN: urn:nbn:de:0030-drops-43518
URL: https://drops.dagstuhl.de/opus/volltexte/2013/4351/
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Lucas, Simon M, ; Mateas, Michael ; Preuss, Mike ; Spronck, Pieter ; Togelius, Julian

DFU, Volume 6, Artificial and Computational Intelligence in Games, Complete Volume

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dfu_vol6_complete.pdf (3 MB)


Abstract

DFU, Volume 6, Artificial and Computational Intelligence in Games, Complete Volume

BibTeX - Entry

@Collection{DFU.Vol6.12191,
  title =	{{DFU, Volume 6, Artificial and Computational Intelligence in Games, Complete Volume}},
  booktitle =	{Artificial and Computational Intelligence in Games},
  series =	{Dagstuhl Follow-Ups},
  ISBN =	{978-3-939897-62-0},
  ISSN =	{1868-8977},
  year =	{2013},
  volume =	{6},
  editor =	{Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/opus/volltexte/2013/4351},
  URN =		{urn:nbn:de:0030-drops-43518},
  doi =		{10.4230/DFU.Vol6.12191},
  annote =	{Keywords: Applications and Expert Systems: Games}
}

Keywords: Applications and Expert Systems: Games
Collection: Artificial and Computational Intelligence in Games
Issue Date: 2013
Date of publication: 18.11.2013


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