Schloss Dagstuhl - Leibniz-Zentrum für Informatik GmbH Schloss Dagstuhl - Leibniz-Zentrum für Informatik GmbH scholarly article en Busch, Carsten License
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URN: urn:nbn:de:0030-drops-25205

Gaming as social activity



Gaming – no matter, wether it's done analog or digital – is a social kind of acitivity. The GamesLab of HTW in Berlin has made an investigation about Gaming in Germany. Some of the results of an representetive survey are: Only 2 % of all Germans don't like to play analog or digital games; 95 % play at least occasionally board games, 43 % play at least occasionally video games or computer games; 74 % like "playing together with others, because it's communicative and interessing".

BibTeX - Entry

  author =	{Carsten Busch},
  title =	{Gaming as social activity},
  booktitle =	{Perspectives Workshop: Digital Social Networks},
  year =	{2010},
  editor =	{Francois Bry and Clemens Cap and Ingo Dahm and Julia Maintz and Sebastian Schaffert},
  number =	{10041},
  series =	{Dagstuhl Seminar Proceedings},
  ISSN =	{1862-4405},
  publisher =	{Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik, Germany},
  address =	{Dagstuhl, Germany},
  URL =		{},
  annote =	{Keywords: Games}

Keywords: Games
Seminar: 10041 - Perspectives Workshop: Digital Social Networks
Issue date: 2010
Date of publication: 05.05.2010

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