IoEduc - Bring Your Own Device to the Classroom

Authors Miguel Silva, Diogo Ferreira, Filipe Portela



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Author Details

Miguel Silva
  • IOTech - Innovation on Technology, Porto, Portugal
  • University of Porto, Portugal
Diogo Ferreira
  • IOTech - Innovation on Technology, Porto, Portugal
  • University of Minho, Braga, Portugal
Filipe Portela
  • Algoritmi Research Centre, University of Minho, Braga, Portugal
  • IOTech - Innovation on Technology, Porto, Portugal

Acknowledgements

I want to thank IOTECH for supporting the project.

Cite AsGet BibTex

Miguel Silva, Diogo Ferreira, and Filipe Portela. IoEduc - Bring Your Own Device to the Classroom. In First International Computer Programming Education Conference (ICPEC 2020). Open Access Series in Informatics (OASIcs), Volume 81, pp. 23:1-23:9, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)
https://doi.org/10.4230/OASIcs.ICPEC.2020.23

Abstract

The evolution of technology brings new challenges to teaching platforms. Students are demanding and want to have dynamic and interactive environments. Classrooms are much more than a simple place to study. Students can work and learn anywhere and anytime they want. Having this reality in consideration emerges the concept of Bring Your Own Device to classrooms. So, in the first instance, it is essential to understand the concept and which tasks can be transported to students devices. After that, it is time to design a new tool capable of answering new teaching demands. ioEduc arises as a platform able to support a unique and interactive way of teaching. This emerging platform was tested during a semester, and the assessment results of utility are promising (0% of negative answers and more than 60% of students consider this tool indispensable to the future).

Subject Classification

ACM Subject Classification
  • Information systems → Enterprise applications
Keywords
  • BYOD
  • ioEduc
  • Education
  • e-Learning
  • Interactive classes
  • Gamification

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References

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