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Documents authored by Asadi, Ali


Document
ε-Stationary Nash Equilibria in Multi-Player Stochastic Graph Games

Authors: Ali Asadi, Léonard Brice, Krishnendu Chatterjee, and K. S. Thejaswini

Published in: LIPIcs, Volume 360, 45th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2025)


Abstract
A strategy profile in a multi-player game is a Nash equilibrium if no player can unilaterally deviate to achieve a strictly better payoff. A profile is an ε-Nash equilibrium if no player can gain more than ε by unilaterally deviating from their strategy. In this work, we use ε-Nash equilibria to approximate the computation of Nash equilibria. Specifically, we focus on turn-based, multiplayer stochastic games played on graphs, where players are restricted to stationary strategies - strategies that use randomness but not memory. The problem of deciding the constrained existence of stationary Nash equilibria - where each player’s payoff must lie within a given interval - is known to be ∃ℝ-complete in such a setting (Hansen and Sølvsten, 2020). We extend this line of work to stationary ε-Nash equilibria and present an algorithm that solves the following promise problem: given a game with a Nash equilibrium satisfying the constraints, compute an ε-Nash equilibrium that ε-satisfies those same constraints - satisfies the constraints up to an ε additive error. Our algorithm runs in FNP^NP time. To achieve this, we first show that if a constrained Nash equilibrium exists, then one exists where the non-zero probabilities are at least an inverse of a double-exponential in the input. We further prove that such a strategy can be encoded using floating-point representations, as in the work of Frederiksen and Miltersen (2013), which finally gives us our FNP^NP algorithm. We further show that the decision version of the promise problem is NP-hard. Finally, we show a partial tightness result by proving a lower bound for such techniques: if a constrained Nash equilibrium exists, then there must be one where the probabilities in the strategies are double-exponentially small.

Cite as

Ali Asadi, Léonard Brice, Krishnendu Chatterjee, and K. S. Thejaswini. ε-Stationary Nash Equilibria in Multi-Player Stochastic Graph Games. In 45th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 360, pp. 9:1-9:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{asadi_et_al:LIPIcs.FSTTCS.2025.9,
  author =	{Asadi, Ali and Brice, L\'{e}onard and Chatterjee, Krishnendu and Thejaswini, K. S.},
  title =	{{\epsilon-Stationary Nash Equilibria in Multi-Player Stochastic Graph Games}},
  booktitle =	{45th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2025)},
  pages =	{9:1--9:17},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-406-2},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{360},
  editor =	{Aiswarya, C. and Mehta, Ruta and Roy, Subhajit},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2025.9},
  URN =		{urn:nbn:de:0030-drops-250897},
  doi =		{10.4230/LIPIcs.FSTTCS.2025.9},
  annote =	{Keywords: Nash Equilibria, \epsilon-Nash equilibria, Approximation, Existential Theory of Reals}
}
Document
Concurrent Stochastic Games with Stateful-Discounted and Parity Objectives: Complexity and Algorithms

Authors: Ali Asadi, Krishnendu Chatterjee, Raimundo Saona, and Jakub Svoboda

Published in: LIPIcs, Volume 323, 44th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2024)


Abstract
We study two-player zero-sum concurrent stochastic games with finite state and action space played for an infinite number of steps. In every step, the two players simultaneously and independently choose an action. Given the current state and the chosen actions, the next state is obtained according to a stochastic transition function. An objective is a measurable function on plays (or infinite trajectories) of the game, and the value for an objective is the maximal expectation that the player can guarantee against the adversarial player. We consider: (a) stateful-discounted objectives, which are similar to the classic discounted-sum objectives, but states are associated with different discount factors rather than a single discount factor; and (b) parity objectives, which are a canonical representation for ω-regular objectives. For stateful-discounted objectives, given an ordering of the discount factors, the limit value is the limit of the value of the stateful-discounted objectives, as the discount factors approach zero according to the given order. The computational problem we consider is the approximation of the value within an arbitrary additive error. The above problem is known to be in EXPSPACE for the limit value of stateful-discounted objectives and in PSPACE for parity objectives. The best-known algorithms for both the above problems are at least exponential time, with an exponential dependence on the number of states and actions. Our main results for the value approximation problem for the limit value of stateful-discounted objectives and parity objectives are as follows: (a) we establish TFNP[NP] complexity; and (b) we present algorithms that improve the dependency on the number of actions in the exponent from linear to logarithmic. In particular, if the number of states is constant, our algorithms run in polynomial time.

Cite as

Ali Asadi, Krishnendu Chatterjee, Raimundo Saona, and Jakub Svoboda. Concurrent Stochastic Games with Stateful-Discounted and Parity Objectives: Complexity and Algorithms. In 44th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 323, pp. 5:1-5:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{asadi_et_al:LIPIcs.FSTTCS.2024.5,
  author =	{Asadi, Ali and Chatterjee, Krishnendu and Saona, Raimundo and Svoboda, Jakub},
  title =	{{Concurrent Stochastic Games with Stateful-Discounted and Parity Objectives: Complexity and Algorithms}},
  booktitle =	{44th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2024)},
  pages =	{5:1--5:17},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-355-3},
  ISSN =	{1868-8969},
  year =	{2024},
  volume =	{323},
  editor =	{Barman, Siddharth and Lasota, S{\l}awomir},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2024.5},
  URN =		{urn:nbn:de:0030-drops-221942},
  doi =		{10.4230/LIPIcs.FSTTCS.2024.5},
  annote =	{Keywords: Concurrent Stochastic Games, Parity Objectives, Discounted-sum Objectives}
}
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