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Documents authored by Soullard, Thomas


Document
Synthesising Full-Information Protocols

Authors: Dietmar Berwanger, Laurent Doyen, and Thomas Soullard

Published in: LIPIcs, Volume 360, 45th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2025)


Abstract
We study a communication model where processes reveal their entire local information whenever they interact. However, the system involves an indeterminate environment that may control when a communication event occurs and which participants are involved. As a result, the amount of information a process may receive at once is unbounded. Such full-information protocols are common in the distributed-computing literature. Here, we consider synchronous systems, modelled as infinite games with imperfect information played on finite graphs. We present a decision procedure for the synthesis of a process with an ω-regular specification in a system where the other participating processes are fixed. The challenge lies in constructing a finite representation of information trees with unbounded branching. Our construction is non-elementary in the size of the problem instance, and we establish a matching non-elementary lower bound for the complexity of the synthesis problem.

Cite as

Dietmar Berwanger, Laurent Doyen, and Thomas Soullard. Synthesising Full-Information Protocols. In 45th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 360, pp. 13:1-13:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{berwanger_et_al:LIPIcs.FSTTCS.2025.13,
  author =	{Berwanger, Dietmar and Doyen, Laurent and Soullard, Thomas},
  title =	{{Synthesising Full-Information Protocols}},
  booktitle =	{45th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2025)},
  pages =	{13:1--13:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-406-2},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{360},
  editor =	{Aiswarya, C. and Mehta, Ruta and Roy, Subhajit},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2025.13},
  URN =		{urn:nbn:de:0030-drops-250930},
  doi =		{10.4230/LIPIcs.FSTTCS.2025.13},
  annote =	{Keywords: Infinite Games on Finite Graphs, Imperfect Information, Reactive Processes, Distributed Synthesis, Dynamic Networks}
}
Document
Regular Games with Imperfect Information Are Not That Regular

Authors: Laurent Doyen and Thomas Soullard

Published in: LIPIcs, Volume 311, 35th International Conference on Concurrency Theory (CONCUR 2024)


Abstract
We consider two-player games with imperfect information and the synthesis of a randomized strategy for one player that ensures the objective is satisfied almost-surely (i.e., with probability 1), regardless of the strategy of the other player. Imperfect information is modeled by an indistinguishability relation describing the pairs of histories that the first player cannot distinguish, a generalization of the traditional model with partial observations. The game is regular if it admits a regular function whose kernel commutes with the indistinguishability relation. The synthesis of pure strategies that ensure all possible outcomes satisfy the objective is possible in regular games, by a generic reduction that holds for all objectives. While the solution for pure strategies extends to randomized strategies in the traditional model with partial observations (which is always regular), a similar reduction does not exist in the more general model. Despite that, we show that in regular games with Büchi objectives the synthesis problem is decidable for randomized strategies that ensure the outcome satisfies the objective almost-surely.

Cite as

Laurent Doyen and Thomas Soullard. Regular Games with Imperfect Information Are Not That Regular. In 35th International Conference on Concurrency Theory (CONCUR 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 311, pp. 23:1-23:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{doyen_et_al:LIPIcs.CONCUR.2024.23,
  author =	{Doyen, Laurent and Soullard, Thomas},
  title =	{{Regular Games with Imperfect Information Are Not That Regular}},
  booktitle =	{35th International Conference on Concurrency Theory (CONCUR 2024)},
  pages =	{23:1--23:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-339-3},
  ISSN =	{1868-8969},
  year =	{2024},
  volume =	{311},
  editor =	{Majumdar, Rupak and Silva, Alexandra},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2024.23},
  URN =		{urn:nbn:de:0030-drops-207953},
  doi =		{10.4230/LIPIcs.CONCUR.2024.23},
  annote =	{Keywords: Imperfect-information games, randomized strategies, synthesis}
}
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