1 Search Results for "Busch, Carsten"

Gaming as social activity

Authors: Carsten Busch

Published in: Dagstuhl Seminar Proceedings, Volume 10041, Perspectives Workshop: Digital Social Networks (2010)

Gaming – no matter, wether it's done analog or digital – is a social kind of acitivity. The GamesLab of HTW in Berlin has made an investigation about Gaming in Germany. Some of the results of an representetive survey are: Only 2 % of all Germans don't like to play analog or digital games; 95 % play at least occasionally board games, 43 % play at least occasionally video games or computer games; 74 % like "playing together with others, because it's communicative and interessing".

Cite as

Carsten Busch. Gaming as social activity. In Perspectives Workshop: Digital Social Networks. Dagstuhl Seminar Proceedings, Volume 10041, pp. 1-18, Schloss Dagstuhl - Leibniz-Zentrum für Informatik (2010)

Copy BibTex To Clipboard

  author =	{Busch, Carsten},
  title =	{{Gaming as social activity}},
  booktitle =	{Perspectives Workshop: Digital Social Networks},
  pages =	{1--18},
  series =	{Dagstuhl Seminar Proceedings (DagSemProc)},
  ISSN =	{1862-4405},
  year =	{2010},
  volume =	{10041},
  editor =	{Francois Bry and Clemens Cap and Ingo Dahm and Julia Maintz and Sebastian Schaffert},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/DagSemProc.10041.4},
  URN =		{urn:nbn:de:0030-drops-25205},
  doi =		{10.4230/DagSemProc.10041.4},
  annote =	{Keywords: Games}
  • Refine by Author
  • 1 Busch, Carsten

  • Refine by Classification

  • Refine by Keyword
  • 1 Games

  • Refine by Type
  • 1 document

  • Refine by Publication Year
  • 1 2010

Questions / Remarks / Feedback

Feedback for Dagstuhl Publishing

Thanks for your feedback!

Feedback submitted

Could not send message

Please try again later or send an E-mail