7 Search Results for "Casares, Antonio"


Document
Track B: Automata, Logic, Semantics, and Theory of Programming
How to Play Optimally for Regular Objectives?

Authors: Patricia Bouyer, Nathanaël Fijalkow, Mickael Randour, and Pierre Vandenhove

Published in: LIPIcs, Volume 261, 50th International Colloquium on Automata, Languages, and Programming (ICALP 2023)


Abstract
This paper studies two-player zero-sum games played on graphs and makes contributions toward the following question: given an objective, how much memory is required to play optimally for that objective? We study regular objectives, where the goal of one of the two players is that eventually the sequence of colors along the play belongs to some regular language of finite words. We obtain different characterizations of the chromatic memory requirements for such objectives for both players, from which we derive complexity-theoretic statements: deciding whether there exist small memory structures sufficient to play optimally is NP-complete for both players. Some of our characterization results apply to a more general class of objectives: topologically closed and topologically open sets.

Cite as

Patricia Bouyer, Nathanaël Fijalkow, Mickael Randour, and Pierre Vandenhove. How to Play Optimally for Regular Objectives?. In 50th International Colloquium on Automata, Languages, and Programming (ICALP 2023). Leibniz International Proceedings in Informatics (LIPIcs), Volume 261, pp. 118:1-118:18, Schloss Dagstuhl - Leibniz-Zentrum für Informatik (2023)


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@InProceedings{bouyer_et_al:LIPIcs.ICALP.2023.118,
  author =	{Bouyer, Patricia and Fijalkow, Nathana\"{e}l and Randour, Mickael and Vandenhove, Pierre},
  title =	{{How to Play Optimally for Regular Objectives?}},
  booktitle =	{50th International Colloquium on Automata, Languages, and Programming (ICALP 2023)},
  pages =	{118:1--118:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-278-5},
  ISSN =	{1868-8969},
  year =	{2023},
  volume =	{261},
  editor =	{Etessami, Kousha and Feige, Uriel and Puppis, Gabriele},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2023.118},
  URN =		{urn:nbn:de:0030-drops-181700},
  doi =		{10.4230/LIPIcs.ICALP.2023.118},
  annote =	{Keywords: two-player games on graphs, strategy complexity, regular languages, finite-memory strategies, NP-completeness}
}
Document
Track B: Automata, Logic, Semantics, and Theory of Programming
Characterising Memory in Infinite Games

Authors: Antonio Casares and Pierre Ohlmann

Published in: LIPIcs, Volume 261, 50th International Colloquium on Automata, Languages, and Programming (ICALP 2023)


Abstract
This paper is concerned with games of infinite duration played over potentially infinite graphs. Recently, Ohlmann (TheoretiCS 2023) presented a characterisation of objectives admitting optimal positional strategies, by means of universal graphs: an objective is positional if and only if it admits well-ordered monotone universal graphs. We extend Ohlmann’s characterisation to encompass (finite or infinite) memory upper bounds. We prove that objectives admitting optimal strategies with ε-memory less than m (a memory that cannot be updated when reading an ε-edge) are exactly those which admit well-founded monotone universal graphs whose antichains have size bounded by m. We also give a characterisation of chromatic memory by means of appropriate universal structures. Our results apply to finite as well as infinite memory bounds (for instance, to objectives with finite but unbounded memory, or with countable memory strategies). We illustrate the applicability of our framework by carrying out a few case studies, we provide examples witnessing limitations of our approach, and we discuss general closure properties which follow from our results.

Cite as

Antonio Casares and Pierre Ohlmann. Characterising Memory in Infinite Games. In 50th International Colloquium on Automata, Languages, and Programming (ICALP 2023). Leibniz International Proceedings in Informatics (LIPIcs), Volume 261, pp. 122:1-122:18, Schloss Dagstuhl - Leibniz-Zentrum für Informatik (2023)


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@InProceedings{casares_et_al:LIPIcs.ICALP.2023.122,
  author =	{Casares, Antonio and Ohlmann, Pierre},
  title =	{{Characterising Memory in Infinite Games}},
  booktitle =	{50th International Colloquium on Automata, Languages, and Programming (ICALP 2023)},
  pages =	{122:1--122:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-278-5},
  ISSN =	{1868-8969},
  year =	{2023},
  volume =	{261},
  editor =	{Etessami, Kousha and Feige, Uriel and Puppis, Gabriele},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2023.122},
  URN =		{urn:nbn:de:0030-drops-181740},
  doi =		{10.4230/LIPIcs.ICALP.2023.122},
  annote =	{Keywords: Infinite duration games, Memory, Universal graphs}
}
Document
Invited Talk
The True Colors of Memory: A Tour of Chromatic-Memory Strategies in Zero-Sum Games on Graphs (Invited Talk)

Authors: Patricia Bouyer, Mickael Randour, and Pierre Vandenhove

Published in: LIPIcs, Volume 250, 42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2022)


Abstract
Two-player turn-based zero-sum games on (finite or infinite) graphs are a central framework in theoretical computer science - notably as a tool for controller synthesis, but also due to their connection with logic and automata theory. A crucial challenge in the field is to understand how complex strategies need to be to play optimally, given a type of game and a winning objective. In this invited contribution, we give a tour of recent advances aiming to characterize games where finite-memory strategies suffice (i.e., using a limited amount of information about the past). We mostly focus on so-called chromatic memory, which is limited to using colors - the basic building blocks of objectives - seen along a play to update itself. Chromatic memory has the advantage of being usable in different game graphs, and the corresponding class of strategies turns out to be of great interest to both the practical and the theoretical sides.

Cite as

Patricia Bouyer, Mickael Randour, and Pierre Vandenhove. The True Colors of Memory: A Tour of Chromatic-Memory Strategies in Zero-Sum Games on Graphs (Invited Talk). In 42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 250, pp. 3:1-3:18, Schloss Dagstuhl - Leibniz-Zentrum für Informatik (2022)


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@InProceedings{bouyer_et_al:LIPIcs.FSTTCS.2022.3,
  author =	{Bouyer, Patricia and Randour, Mickael and Vandenhove, Pierre},
  title =	{{The True Colors of Memory: A Tour of Chromatic-Memory Strategies in Zero-Sum Games on Graphs}},
  booktitle =	{42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2022)},
  pages =	{3:1--3:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-261-7},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{250},
  editor =	{Dawar, Anuj and Guruswami, Venkatesan},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2022.3},
  URN =		{urn:nbn:de:0030-drops-173957},
  doi =		{10.4230/LIPIcs.FSTTCS.2022.3},
  annote =	{Keywords: two-player games on graphs, finite-memory strategies, chromatic memory, parity automata, \omega-regularity}
}
Document
Half-Positional Objectives Recognized by Deterministic Büchi Automata

Authors: Patricia Bouyer, Antonio Casares, Mickael Randour, and Pierre Vandenhove

Published in: LIPIcs, Volume 243, 33rd International Conference on Concurrency Theory (CONCUR 2022)


Abstract
A central question in the theory of two-player games over graphs is to understand which objectives are half-positional, that is, which are the objectives for which the protagonist does not need memory to implement winning strategies. Objectives for which both players do not need memory have already been characterized (both in finite and infinite graphs); however, less is known about half-positional objectives. In particular, no characterization of half-positionality is known for the central class of ω-regular objectives. In this paper, we characterize objectives recognizable by deterministic Büchi automata (a class of ω-regular objectives) that are half-positional, in both finite and infinite graphs. Our characterization consists of three natural conditions linked to the language-theoretic notion of right congruence. Furthermore, this characterization yields a polynomial-time algorithm to decide half-positionality of an objective recognized by a given deterministic Büchi automaton.

Cite as

Patricia Bouyer, Antonio Casares, Mickael Randour, and Pierre Vandenhove. Half-Positional Objectives Recognized by Deterministic Büchi Automata. In 33rd International Conference on Concurrency Theory (CONCUR 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 243, pp. 20:1-20:18, Schloss Dagstuhl - Leibniz-Zentrum für Informatik (2022)


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@InProceedings{bouyer_et_al:LIPIcs.CONCUR.2022.20,
  author =	{Bouyer, Patricia and Casares, Antonio and Randour, Mickael and Vandenhove, Pierre},
  title =	{{Half-Positional Objectives Recognized by Deterministic B\"{u}chi Automata}},
  booktitle =	{33rd International Conference on Concurrency Theory (CONCUR 2022)},
  pages =	{20:1--20:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-246-4},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{243},
  editor =	{Klin, Bartek and Lasota, S{\l}awomir and Muscholl, Anca},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2022.20},
  URN =		{urn:nbn:de:0030-drops-170833},
  doi =		{10.4230/LIPIcs.CONCUR.2022.20},
  annote =	{Keywords: two-player games on graphs, half-positionality, memoryless optimal strategies, B\"{u}chi automata, \omega-regularity}
}
Document
Track B: Automata, Logic, Semantics, and Theory of Programming
On the Size of Good-For-Games Rabin Automata and Its Link with the Memory in Muller Games

Authors: Antonio Casares, Thomas Colcombet, and Karoliina Lehtinen

Published in: LIPIcs, Volume 229, 49th International Colloquium on Automata, Languages, and Programming (ICALP 2022)


Abstract
In this paper, we look at good-for-games Rabin automata that recognise a Muller language (a language that is entirely characterised by the set of letters that appear infinitely often in each word). We establish that minimal such automata are exactly of the same size as the minimal memory required for winning Muller games that have this language as their winning condition. We show how to effectively construct such minimal automata. Finally, we establish that these automata can be exponentially more succinct than equivalent deterministic ones, thus proving as a consequence that chromatic memory for winning a Muller game can be exponentially larger than unconstrained memory.

Cite as

Antonio Casares, Thomas Colcombet, and Karoliina Lehtinen. On the Size of Good-For-Games Rabin Automata and Its Link with the Memory in Muller Games. In 49th International Colloquium on Automata, Languages, and Programming (ICALP 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 229, pp. 117:1-117:20, Schloss Dagstuhl - Leibniz-Zentrum für Informatik (2022)


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@InProceedings{casares_et_al:LIPIcs.ICALP.2022.117,
  author =	{Casares, Antonio and Colcombet, Thomas and Lehtinen, Karoliina},
  title =	{{On the Size of Good-For-Games Rabin Automata and Its Link with the Memory in Muller Games}},
  booktitle =	{49th International Colloquium on Automata, Languages, and Programming (ICALP 2022)},
  pages =	{117:1--117:20},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-235-8},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{229},
  editor =	{Boja\'{n}czyk, Miko{\l}aj and Merelli, Emanuela and Woodruff, David P.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2022.117},
  URN =		{urn:nbn:de:0030-drops-164580},
  doi =		{10.4230/LIPIcs.ICALP.2022.117},
  annote =	{Keywords: Infinite duration games, Muller games, Rabin conditions, omega-regular languages, memory in games, good-for-games automata}
}
Document
On the Minimisation of Transition-Based Rabin Automata and the Chromatic Memory Requirements of Muller Conditions

Authors: Antonio Casares

Published in: LIPIcs, Volume 216, 30th EACSL Annual Conference on Computer Science Logic (CSL 2022)


Abstract
In this paper, we relate the problem of determining the chromatic memory requirements of Muller conditions with the minimisation of transition-based Rabin automata. Our first contribution is a proof of the NP-completeness of the minimisation of transition-based Rabin automata. Our second contribution concerns the memory requirements of games over graphs using Muller conditions. A memory structure is a finite state machine that implements a strategy and is updated after reading the edges of the game; the special case of chromatic memories being those structures whose update function only consider the colours of the edges. We prove that the minimal amount of chromatic memory required in games using a given Muller condition is exactly the size of a minimal Rabin automaton recognising this condition. Combining these two results, we deduce that finding the chromatic memory requirements of a Muller condition is NP-complete. This characterisation also allows us to prove that chromatic memories cannot be optimal in general, disproving a conjecture by Kopczyński.

Cite as

Antonio Casares. On the Minimisation of Transition-Based Rabin Automata and the Chromatic Memory Requirements of Muller Conditions. In 30th EACSL Annual Conference on Computer Science Logic (CSL 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 216, pp. 12:1-12:17, Schloss Dagstuhl - Leibniz-Zentrum für Informatik (2022)


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@InProceedings{casares:LIPIcs.CSL.2022.12,
  author =	{Casares, Antonio},
  title =	{{On the Minimisation of Transition-Based Rabin Automata and the Chromatic Memory Requirements of Muller Conditions}},
  booktitle =	{30th EACSL Annual Conference on Computer Science Logic (CSL 2022)},
  pages =	{12:1--12:17},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-218-1},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{216},
  editor =	{Manea, Florin and Simpson, Alex},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CSL.2022.12},
  URN =		{urn:nbn:de:0030-drops-157322},
  doi =		{10.4230/LIPIcs.CSL.2022.12},
  annote =	{Keywords: Automata on Infinite Words, Games on Graphs, Arena-Independent Memory, Complexity}
}
Document
Track B: Automata, Logic, Semantics, and Theory of Programming
Optimal Transformations of Games and Automata Using Muller Conditions

Authors: Antonio Casares, Thomas Colcombet, and Nathanaël Fijalkow

Published in: LIPIcs, Volume 198, 48th International Colloquium on Automata, Languages, and Programming (ICALP 2021)


Abstract
We consider the following question: given an automaton or a game with a Muller condition, how can we efficiently construct an equivalent one with a parity condition? There are several examples of such transformations in the literature, including in the determinisation of Büchi automata. We define a new transformation called the alternating cycle decomposition, inspired and extending Zielonka’s construction. Our transformation operates on transition systems, encompassing both automata and games, and preserves semantic properties through the existence of a locally bijective morphism. We show a strong optimality result: the obtained parity transition system is minimal both in number of states and number of priorities with respect to locally bijective morphisms. We give two applications: the first is related to the determinisation of Büchi automata, and the second is to give crisp characterisations on the possibility of relabelling automata with different acceptance conditions.

Cite as

Antonio Casares, Thomas Colcombet, and Nathanaël Fijalkow. Optimal Transformations of Games and Automata Using Muller Conditions. In 48th International Colloquium on Automata, Languages, and Programming (ICALP 2021). Leibniz International Proceedings in Informatics (LIPIcs), Volume 198, pp. 123:1-123:14, Schloss Dagstuhl - Leibniz-Zentrum für Informatik (2021)


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@InProceedings{casares_et_al:LIPIcs.ICALP.2021.123,
  author =	{Casares, Antonio and Colcombet, Thomas and Fijalkow, Nathana\"{e}l},
  title =	{{Optimal Transformations of Games and Automata Using Muller Conditions}},
  booktitle =	{48th International Colloquium on Automata, Languages, and Programming (ICALP 2021)},
  pages =	{123:1--123:14},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-195-5},
  ISSN =	{1868-8969},
  year =	{2021},
  volume =	{198},
  editor =	{Bansal, Nikhil and Merelli, Emanuela and Worrell, James},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2021.123},
  URN =		{urn:nbn:de:0030-drops-141928},
  doi =		{10.4230/LIPIcs.ICALP.2021.123},
  annote =	{Keywords: Automata over infinite words, Omega regular languages, Determinisation of automata}
}
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