4 Search Results for "Panconesi, Alessandro"


Document
Proxying Betweenness Centrality Rankings in Temporal Networks

Authors: Ruben Becker, Pierluigi Crescenzi, Antonio Cruciani, and Bojana Kodric

Published in: LIPIcs, Volume 265, 21st International Symposium on Experimental Algorithms (SEA 2023)


Abstract
Identifying influential nodes in a network is arguably one of the most important tasks in graph mining and network analysis. A large variety of centrality measures, all aiming at correctly quantifying a node’s importance in the network, have been formulated in the literature. One of the most cited ones is the betweenness centrality, formally introduced by Freeman (Sociometry, 1977). On the other hand, researchers have recently been very interested in capturing the dynamic nature of real-world networks by studying temporal graphs, rather than static ones. Clearly, centrality measures, including the betweenness centrality, have also been extended to temporal graphs. Buß et al. (KDD, 2020) gave algorithms to compute various notions of temporal betweenness centrality, including the perhaps most natural one - shortest temporal betweenness. Their algorithm computes centrality values of all nodes in time O(n³ T²), where n is the size of the network and T is the total number of time steps. For real-world networks, which easily contain tens of thousands of nodes, this complexity becomes prohibitive. Thus, it is reasonable to consider proxies for shortest temporal betweenness rankings that are more efficiently computed, and, therefore, allow for measuring the relative importance of nodes in very large temporal graphs. In this paper, we compare several such proxies on a diverse set of real-world networks. These proxies can be divided into global and local proxies. The considered global proxies include the exact algorithm for static betweenness (computed on the underlying graph), prefix foremost temporal betweenness of Buß et al., which is more efficiently computable than shortest temporal betweenness, and the recently introduced approximation approach of Santoro and Sarpe (WWW, 2022). As all of these global proxies are still expensive to compute on very large networks, we also turn to more efficiently computable local proxies. Here, we consider temporal versions of the ego-betweenness in the sense of Everett and Borgatti (Social Networks, 2005), standard degree notions, and a novel temporal degree notion termed the pass-through degree, that we introduce in this paper and which we consider to be one of our main contributions. We show that the pass-through degree, which measures the number of pairs of neighbors of a node that are temporally connected through it, can be computed in nearly linear time for all nodes in the network and we experimentally observe that it is surprisingly competitive as a proxy for shortest temporal betweenness.

Cite as

Ruben Becker, Pierluigi Crescenzi, Antonio Cruciani, and Bojana Kodric. Proxying Betweenness Centrality Rankings in Temporal Networks. In 21st International Symposium on Experimental Algorithms (SEA 2023). Leibniz International Proceedings in Informatics (LIPIcs), Volume 265, pp. 6:1-6:22, Schloss Dagstuhl - Leibniz-Zentrum für Informatik (2023)


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@InProceedings{becker_et_al:LIPIcs.SEA.2023.6,
  author =	{Becker, Ruben and Crescenzi, Pierluigi and Cruciani, Antonio and Kodric, Bojana},
  title =	{{Proxying Betweenness Centrality Rankings in Temporal Networks}},
  booktitle =	{21st International Symposium on Experimental Algorithms (SEA 2023)},
  pages =	{6:1--6:22},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-279-2},
  ISSN =	{1868-8969},
  year =	{2023},
  volume =	{265},
  editor =	{Georgiadis, Loukas},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.SEA.2023.6},
  URN =		{urn:nbn:de:0030-drops-183568},
  doi =		{10.4230/LIPIcs.SEA.2023.6},
  annote =	{Keywords: node centrality, betweenness, temporal graphs, graph mining}
}
Document
Tracks from hell - when finding a proof may be easier than checking it

Authors: Matteo Almanza, Stefano Leucci, and Alessandro Panconesi

Published in: LIPIcs, Volume 100, 9th International Conference on Fun with Algorithms (FUN 2018)


Abstract
We consider the popular smartphone game Trainyard: a puzzle game that requires the player to lay down tracks in order to route colored trains from departure stations to suitable arrival stations. While it is already known [Almanza et al., FUN 2016] that the problem of finding a solution to a given Trainyard instance (i.e., game level) is NP-hard, determining the computational complexity of checking whether a candidate solution (i.e., a track layout) solves the level was left as an open problem. In this paper we prove that this verification problem is PSPACE-complete, thus implying that Trainyard players might not only have a hard time finding solutions to a given level, but they might even be unable to efficiently recognize them.

Cite as

Matteo Almanza, Stefano Leucci, and Alessandro Panconesi. Tracks from hell - when finding a proof may be easier than checking it. In 9th International Conference on Fun with Algorithms (FUN 2018). Leibniz International Proceedings in Informatics (LIPIcs), Volume 100, pp. 4:1-4:13, Schloss Dagstuhl - Leibniz-Zentrum für Informatik (2018)


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@InProceedings{almanza_et_al:LIPIcs.FUN.2018.4,
  author =	{Almanza, Matteo and Leucci, Stefano and Panconesi, Alessandro},
  title =	{{Tracks from hell - when finding a proof may be easier than checking it}},
  booktitle =	{9th International Conference on Fun with Algorithms (FUN 2018)},
  pages =	{4:1--4:13},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-067-5},
  ISSN =	{1868-8969},
  year =	{2018},
  volume =	{100},
  editor =	{Ito, Hiro and Leonardi, Stefano and Pagli, Linda and Prencipe, Giuseppe},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FUN.2018.4},
  URN =		{urn:nbn:de:0030-drops-87954},
  doi =		{10.4230/LIPIcs.FUN.2018.4},
  annote =	{Keywords: puzzle games, solitaire games, Trainyard, verification}
}
Document
The Distortion of Locality Sensitive Hashing

Authors: Flavio Chierichetti, Ravi Kumar, Alessandro Panconesi, and Erisa Terolli

Published in: LIPIcs, Volume 67, 8th Innovations in Theoretical Computer Science Conference (ITCS 2017)


Abstract
Given a pairwise similarity notion between objects, locality sensitive hashing (LSH) aims to construct a hash function family over the universe of objects such that the probability two objects hash to the same value is their similarity. LSH is a powerful algorithmic tool for large-scale applications and much work has been done to understand LSHable similarities, i.e., similarities that admit an LSH. In this paper we focus on similarities that are provably non-LSHable and propose a notion of distortion to capture the approximation of such a similarity by a similarity that is LSHable. We consider several well-known non-LSHable similarities and show tight upper and lower bounds on their distortion. We also experimentally show that our upper bounds translate to e

Cite as

Flavio Chierichetti, Ravi Kumar, Alessandro Panconesi, and Erisa Terolli. The Distortion of Locality Sensitive Hashing. In 8th Innovations in Theoretical Computer Science Conference (ITCS 2017). Leibniz International Proceedings in Informatics (LIPIcs), Volume 67, pp. 54:1-54:18, Schloss Dagstuhl - Leibniz-Zentrum für Informatik (2017)


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@InProceedings{chierichetti_et_al:LIPIcs.ITCS.2017.54,
  author =	{Chierichetti, Flavio and Kumar, Ravi and Panconesi, Alessandro and Terolli, Erisa},
  title =	{{The Distortion of Locality Sensitive Hashing}},
  booktitle =	{8th Innovations in Theoretical Computer Science Conference (ITCS 2017)},
  pages =	{54:1--54:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-029-3},
  ISSN =	{1868-8969},
  year =	{2017},
  volume =	{67},
  editor =	{Papadimitriou, Christos H.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ITCS.2017.54},
  URN =		{urn:nbn:de:0030-drops-81688},
  doi =		{10.4230/LIPIcs.ITCS.2017.54},
  annote =	{Keywords: locality sensitive hashing, distortion, similarity}
}
Document
Trainyard is NP-hard

Authors: Matteo Almanza, Stefano Leucci, and Alessandro Panconesi

Published in: LIPIcs, Volume 49, 8th International Conference on Fun with Algorithms (FUN 2016)


Abstract
Recently, due to the widespread diffusion of smart-phones, mobile puzzle games have experienced a huge increase in their popularity. A successful puzzle has to be both captivating and challenging, and it has been suggested that this features are somehow related to their computational complexity. Indeed, many puzzle games - such as Mah-Jongg, Sokoban, Candy Crush, and 2048, to name a few - are known to be NP-hard. In this paper we consider Trainyard: a popular mobile puzzle game whose goal is to get colored trains from their initial stations to suitable destination stations. We prove that the problem of determining whether there exists a solution to a given Trainyard level is NP. We also provide an implementation of our hardness reduction (see http://trainyard.isnphard.com).

Cite as

Matteo Almanza, Stefano Leucci, and Alessandro Panconesi. Trainyard is NP-hard. In 8th International Conference on Fun with Algorithms (FUN 2016). Leibniz International Proceedings in Informatics (LIPIcs), Volume 49, pp. 2:1-2:14, Schloss Dagstuhl - Leibniz-Zentrum für Informatik (2016)


Copy BibTex To Clipboard

@InProceedings{almanza_et_al:LIPIcs.FUN.2016.2,
  author =	{Almanza, Matteo and Leucci, Stefano and Panconesi, Alessandro},
  title =	{{Trainyard is NP-hard}},
  booktitle =	{8th International Conference on Fun with Algorithms (FUN 2016)},
  pages =	{2:1--2:14},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-005-7},
  ISSN =	{1868-8969},
  year =	{2016},
  volume =	{49},
  editor =	{Demaine, Erik D. and Grandoni, Fabrizio},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FUN.2016.2},
  URN =		{urn:nbn:de:0030-drops-58796},
  doi =		{10.4230/LIPIcs.FUN.2016.2},
  annote =	{Keywords: Complexity of Games, Trainyard}
}
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