Abstract 1 Executive Summary 2 Table of Contents 3 Overview of Talks 4 Working groups 5 Participants

Navigating the Maze of Guidelines to Unify Visualization Design Recommendations

Report from Dagstuhl Seminar 25232
Miriah Meyer111Editor / Organizer Linköping University, SE Ghulam Jilani Quadri222Editor / Organizer University of Oklahoma – Norman, US Paul Rosen333Editor / Organizer University of Utah – Salt Lake City, US
Abstract

The field of visualization suffers from a persistent problem: guidance for visualization design is abundant but fragmented, unevenly evidenced, difficult to generalize across contexts, and often hard to access or teach. Further, these guidelines come from diverse sources, including theoretical foundations, empirical studies, design studies, and practitioner expertise. However, turning this knowledge into actionable forms of best practice remains an open problem. The goal of this seminar was to examine how guidelines are produced, interpreted, and operationalized, especially under pressures from domain specificity, communication stakes (e.g., misinformation and decision support), and the emerging role of generative AI in visualization workflows. The seminar challenged assumptions about the validity, transferability, and values encoded in guidelines through working groups on AI and guidelines, characterizing guidelines, values and teaching, and the goals for effective guidance.

Keywords and phrases:
design studies, qualitative evaluation, visualization design, visualization recommendations, visualization system and generative ai
Seminar:
June 1–6, 2025 – https://www.dagstuhl.de/25232
2012 ACM Subject Classification:
Human-centered computing Empirical studies in visualization
; Human-centered computing Visualization ; Human-centered computing Visualization design and evaluation methods ; Human-centered computing Visualization theory, concepts and paradigms
Copyright and License:
[Uncaptioned image] Except where otherwise noted, content of this report is licensed under a Creative Commons BY 4.0 International license

1 Executive Summary

Paul Rosen (University of Utah – Salt Lake City, US)
Miriah Meyer (Linköping University, SE)
Ghulam Jilani Quadri (University of Oklahoma – Norman, US)

License: [Uncaptioned image] Creative Commons BY 4.0 International license © Paul Rosen, Miriah Meyer, and Ghulam Jilani Quadri

The field of visualization suffers from several interrelated challenges around design guidelines. First, we generate many loosely connected artifacts–theoretical frameworks, controlled experiments, qualitative studies, design studies, and practitioner expertise, etc. Second, there are challenges with generalization and the synthesis of research with little to no common framework that connects them (i.e., there is no good “theory of visualization”). Third, the artifacts we produce are hard to access – we produce many difficult-to-read papers, not to mention issues of education and literacy, communication and misinformation, role in decision making, etc.

At this seminar, we explored these challenges through the question: How do we formulate and integrate the knowledge we produce to best serve the visualization community and the world broadly?

The seminar started with lightning talks from all participants. The participants chose from a variety of provocations provided by the organizers to guide their talk content. The provocations were:

  1. 1.

    “Are Guidelines Just Bullsh*t?” What if the guidelines we cling to are nothing more than overgeneralized, useless lab artifacts?

  2. 2.

    “Shall Our AI Overlords Just Gobble Up Your Guidelines?” With AI generating visualizations autonomously, where do human-centered design principles fit in – or do they at all?

  3. 3.

    “Born in the Lab, Broken in the Wild?” Do our visualization guidelines reflect real-world needs, or just controlled experiments?

  4. 4.

    “Guidelines or Guardrails?” Are design guidelines empowering creativity, or are they limiting innovation with false certainty?

  5. 5.

    “Is Visualization a Science or a Craft?” If we treat vis as a scientific discipline, can we really generalize design? Or are we ignoring its artistic and contextual roots?

  6. 6.

    “Implications Instructions” Why do we keep mistaking exploratory study findings for universal design truths?

  7. 7.

    “Generalization Is a Comfort, Not a Guarantee” In our rush to codify design, are we sacrificing nuance and context for the illusion of control?

  8. 8.

    “Whose guidelines are these anyway?” Cognitive efficiency and perceptual accuracy underlie most visualization guidelines – is this all that we are about?

During the lightning talks, participants were encouraged to record ideas and thoughts on post-it notes, which the organizers used to create a set of themes for possible working groups. The entire group discussed the themes and agreed on the following ideas for working groups:

  • AI + guidelines

  • Characterizing guidelines

  • Values + Teaching

  • Goals for effective guidance

Working groups were encouraged to develop a zine by the end of the seminar to capture and communicate their main ideas. Three of the four groups produced zines; the fourth group created a short report document. One working group produced a panel proposal for the main visualization conference (IEEE VIS) as part of their working group. This panel was accepted and successfully run at the conference in November 2025.

To support cross-talk during the week, we had a mixer activity that took alternative themes for the seminar and had participants create a playlist of ideas for that theme. This activity resulted in new ideas feeding back into the existing working groups that broadened the scope of conversations.

The seminar resulted in a range of ideas, from concrete formulations of what exactly a guideline is and what makes it effective, to speculative ideas about the uses of generative AI for working with guidelines, and more far-reaching ideas about what values guidelines imply and what that says about the field of visualization more holistically.

2 Table of Contents

Executive Summary

Paul Rosen, Miriah Meyer, and Ghulam Jilani Quadri

Overview of Talks

Data Visualization: Science, Craft, Both?

Bon Adriel Aseniero

Questions for AI in visualizations

Michael Aupetit

Born in the Lab, Broken in the Wild?

Cindy Xiong Bearfield

How visualization design guidelines and visualization research relate

Fabian Beck

The need for normative guidelines

Alexander Bock

A case against generalization

Angelos Chatzimparmpas

Guidelines: Right or Wrong, We Need Them

Michael Gleicher

Is Visualization a Science or a Craft?

Lane T Harrison

What might visualization guardrails be?

Petra Isenberg

Generalization about Visualization as a Decision Aid

Alex Kale

Toward Human-centered Design Guidelines in the LLM – Revisiting Existing Guidelines

Sungahn Ko

AI meets visualization guidelines

Kuno Kurzhals

Who’s values are these, anyway?

Miriah Meyer

Beyond Guidelines: Cultivating Visual Intuition

Carolina Nobre

Lost in Translation: How and Who Should Be Applying These Guidelines?

Ghulam Jilani Quadri

So…why are we here?

Paul Rosen

Who’s Guidelines Are These Anyways?: Beyond Cognitive Efficacy and Perceptual Accuracy

Arvind Satyanarayan

Why do we keep mistaking exploratory study findings for universal design truths?

Karen Schloss

A case for looking forward

Michael Sedlmair

Guidelines developed in the lab versus in the wild

Vidya Setlur

Meaningfully specific, pluralistically rich – rethinking evidence and focus for visualisation design guidelines

Cagatay Turkay

Better visualization with Guidelines for/by AI or humans?

Tatiana von Landesberger

Visualization: Science or Engineering?

Daniel Weiskopf

Working groups

GUIDELINES ARE NOT RULES: Characterizing Terminologies around Datavis Design Guidelines

Bon Adriel Aseniero, Cindy Xiong Bearfield, Petra Isenberg, Ghulam Jilani Quadri, Paul Rosen, Karen Schloss, and Daniel Weiskopf

The 3Ps of Effective Guidance: Properties, Packaging, Process

Michael Gleicher, Michael Sedlmair, and Cagatay Turkay

From Cognition to Context: A Conversation about Technical Approaches, Social Values, and Tradeoffs in Visualization

Miriah Meyer, Lane T Harrison, Alex Kale, Carolina Nobre, and Arvind Satyanarayan

From Paper to Prompt: Teaching AI to Apply the Rules Using AI to extract, adapt, and apply visualization guidelines

Vidya Setlur, Michael Aupetit, Fabian Beck, Angelos Chatzimparmpas, Sungahn Ko, Kuno Kurzhals, and Tatiana von Landesberger

Participants

3 Overview of Talks

3.1 Data Visualization: Science, Craft, Both?

Bon Adriel Aseniero (AUTODESK – Toronto, CA)

License: [Uncaptioned image] Creative Commons BY 4.0 International license © Bon Adriel Aseniero

This lightning talk explores the intersection of data visualization as both science and craft, drawing from my experience in navigating the design of visualizations in practice. Emphasizing themes that balances between structure and creative expression, this talk provokes reflection on the dual nature of visualization – as a science, anchored in empirical research, perception, and statistical integrity, and as a craft, deeply expressive, intuitive, and personal. The talk challenges the notion of fixed rules in visualization, emphasizing instead the diversity of ways a message can be visually conveyed. Like language, visualization has grammar and structure – but also metaphor, rhythm, and poetry. Rule-breaking can be useful when grounded in thoughtful design. Thus, I advocate for learning from vis designers’ processes in creating visually compelling visualizations. The goal is not to prescribe, but to inspire dialogue and design grounded in human insight.

3.2 Questions for AI in visualizations

Michael Aupetit (HBKU – Doha, QA)

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I mostly worked on data representation from geometrical encoding to visual perception of patterns. When data are transformed, encoded, and then decoded and interpreted by the end user, some information is lost.

Design guidelines can help at every step of the visualization pipeline, ensuring that as much information as possible is retained. It depends on the task we want to solve, the user, and the context in which it is used.

Generative Artificial Intelligence holds great promise in integrating a vast amount of human knowledge across all fields to provide guidance. However, they require a carefully designed loss function based on expert knowledge and a large amount of clean data to learn from them what constitutes good or bad guidelines for a prompted request.

The challenges are that the existing guidelines are limited to a few isolated cases from very different domains and abstraction levels. How do we scale up the number of cases and their variety while maintaining the data quality and meaningfulness? How can we encode such a diverse range of guidelines at various levels of abstraction? Is a language model combined with a vision model enough? Shall we use agentic approaches? Which roles for the agents? Do we have computational models that, in theory, can generate such guidelines? How do we validate such AI models?

3.3 Born in the Lab, Broken in the Wild?

Cindy Xiong Bearfield (Georgia Institute of Technology – Atlanta, US)

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Why are we still doing lab studies?! This critique often emerges when lab-derived guidelines break down in messy, real-world settings. But perhaps the problem isn’t the lab itself. It’s how we frame its purpose and what we expect from it.

I propose that the lab serves two critical roles. First, it helps us understand why something works (or doesn’t) through controlled studies. These studies isolate causal mechanisms, which can support generalization across formats and contexts. Success here means having explained something.

Second, the lab excels at rapid iteration. Testing and refining prototypes to make messy problems manageable. In this mode, success is measured by progress, not control. These studies are valid so long as we don’t mistake them for universal truths.

Bad lab studies, then, fail in one of two ways: they stop too early (after a single surprising result), or they ask the wrong questions (focusing on trivial manipulations or ignoring essential context). I argue that we should design lab studies with the wild in mind. Instead of pitting lab against field, we should ask: What part of the wild are we trying to bring into the lab, and why?

3.4 How visualization design guidelines and visualization research relate

Fabian Beck (Universität Bamberg, DE)

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The relationship between visualization design guidelines and visualization research is multifaceted and can be viewed from both research and practitioner perspectives. From a research standpoint, guidelines for designing visualizations may be perceived as vague, overly general, or even conflicting. They often lack the precision and rigor expected in scientific inquiry. However, from a practitioner’s perspective, such guidelines serve as valuable tools for translating experience and domain knowledge into actionable recommendations for design practice.

Integrating these two perspectives is therefore highly relevant, though the nature of their relationship is not immediately clear. This relationship can be bidirectional: on one hand, research can lead to the formulation of new guidelines based on empirical findings; on the other hand, research can also investigate the implementation and effectiveness of existing guidelines in practical settings. Thus, the interplay between visualization research and design guidelines involves both the generation of guidance through scientific methods and the study of how such guidance is applied in real-world contexts.

3.5 The need for normative guidelines

Alexander Bock (Linköping University, SE)

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Guidelines are a broad and sometimes diffuse concept while trying to span a multitude of different and diffuse use-cases and contexts. In my provocation I am arguing for the cases that this wide span of uses causes these codified guidelines to be either too rigid in their implementation, thus making them less useful in concrete application cases, or too broad to the level of being non-actionable. In particular with regard to the use of utilizing visualization to present to a diverse group of users simultaneously, we are currently limited to finding ad-hoc solutions that have to be rediscovered from first principles in every situation. So while there is a definite need for normative guidance or guidelines, the concrete description and application of such remains an open question to be solved by the community.

3.6 A case against generalization

Angelos Chatzimparmpas (Utrecht University, NL)

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We like to believe that design rules (e.g., “bar charts are better than pie charts,” or “use blue for low values and red for high”) can be universally applied. However, in practice, context matters. What works well in a lab study with 100 student participants might fail in the wild with a different audience, task, or culture. So the comfort of generalization doesn’t always hold in messy real-world settings. When we rely too heavily on codified design rules, we risk ignoring specific user needs, domain knowledge, and the aesthetic or emotional impact of design choices. This can stifle creativity and result in one-size-fits-all solutions that don’t actually fit anyone well. Codified rules give designers the feeling of certainty, but that can be misleading. Following the rules doesn’t necessarily mean we’ve made a good design decision. In most cases, it just means we’ve followed a “script”.

In this lightning talk, I challenged the notion that pie charts, 3D visualizations, and rainbow colormaps are inherently “evil” by highlighting examples (based on academic papers) where, given the right context and audience, they can be effective. I also introduced one possible approach to addressing this debate: building a database that showcases various visualizations applied to the same data, aiming to bridge the gap in aligning design choices with human needs (in the spirit of tools like GraphScape). To further narrow the design space, I proposed simulating human perception using computer vision models. For instance, applying paradigms like the Just-Noticeable Difference (JND) could help evaluate whether a given visualization preserves enough perceptual signal to remain effective when substituted with an alternative.

I ended the talk with a provocation: what if the goal of visualization isn’t to “express data effectively” but to maximize user engagement, spark curiosity, and invite diverse perspectives through interaction?

3.7 Guidelines: Right or Wrong, We Need Them

Michael Gleicher (University of Wisconsin-Madison, US)

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Guidelines can help creators make less bad visualization (or make bad visualizations less often). However, to be effective, guidelines must have several properties. Correctness, that guidelines lead creators to the best designs, is only one property, albeit one that the academic community focuses on. However, I argue that properties relating to the actionability of guidelines – usability, credibility, and discoverability – are also important, maybe even more than correctness. This suggests that we need to develop an art/science of crafting guidelines, which has not been considered by the visualization community.

3.8 Is Visualization a Science or a Craft?

Lane T Harrison (Worcester Polytechnic Institute, US)

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Visualization purports to be a science. It investigates perceptual and cognitive dimensions of visualizations, it develops visualization techniques with formalisms, it systematically studies the visualization design process and resulting artifacts. But visualization is a craft. Outside the walls of research, practitioners create visualizations with specific tools, develop skills, and apply these in a labor/professional context. Visualizations are created within specific contexts and settings. Visualizations are also created en masse, at frequencies and scales far larger than which they are studied. It would be insufficient to apply the current epistemologies and methodologies of visualization research to studying visualization as a craft. We need new approaches that allow us to study visualization as it actually is: collective, community-based, and culturally-situated.

3.9 What might visualization guardrails be?

Petra Isenberg (INRIA Saclay – Orsay, FR)

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What we mean by (design) guidelines in the visualization community is less than clear. Guidelines can, on the one hand, be considered loose sets of rules that are meant to make things (processes/designs/systems/tools) effective in most cases. We should perhaps name such guidelines “considerations” – something people should consider and think about but that can certainly be broken when there is a good reason to. Such considerations have the problem that they require careful application, and therefore time and thought. They also require some form of empirical and practical backing to show when and where they applied well in the past or have been successfully broken. Guidelines might be, on the other hand, more easily applied if they were only framed at the level of guardrails – rules that, if broken, will likely lead to your process/design/system/tool to fail miserably. Yet, do we have any non-trivial or obvious guardrails in the community? How do we establish new ones? Are there ever rules that cannot or should not be broken?

3.10 Generalization about Visualization as a Decision Aid

Alex Kale (University of Chicago, US)

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Visualization research often makes general claims about the usefulness of visualization as a decision aid. However, reflecting on the field’s logic of generalization, I argue that we lack adequate ways of conceptualizing decision context and codifying the role it should play in design recommendations about decision aids. My talk sketches how decision theory provides a helpful framework for reasoning about the dimensions of decision context, identifying utility as a key but under-utilized way of accounting for how values and relationships around data shape the purpose of decision aids in practice.

3.11 Toward Human-centered Design Guidelines in the LLM – Revisiting Existing Guidelines

Sungahn Ko (POSTECH – Pohang, KR)

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Traditionally, people have relied on textbooks and, more recently, the internet to access information. With the rapid rise in popularity of large language models (LLMs), driven by their impressive performance across various domains, it’s increasingly likely that users will turn to LLMs for visualization-related tasks as well. For instance, LLMs can be used to generate new visualizations or assist with evaluating visualizations during data analysis workflows.

However, this introduces a concern: users without a background in visualization may struggle to assess whether the visualizations provided by LLMs are appropriate or effective. To address this issue, we need to explore the capabilities of LLMs in visualization-related tasks and propose evaluation criteria and guidelines to assess the quality and reliability of their visualization outputs.

3.12 AI meets visualization guidelines

Kuno Kurzhals (Universität Stuttgart, DE)

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We identified four steps for the application of AI models in visualization design: (1) prompting, (2) style modification, (3) data-sensitive, and (4) user-sensitive modelling. While the first to types mainly serve the purpose of inspiration and prettying of visualizations, data-sensitive and user-sensitive models can explicitly incorporate guidelines for design on different levels such as appropriate mapping, aesthetics, and user-specific adaptation of the data representation. A combination of these steps can potentially solve a multitude of everyday visualization problems, without the requirement of visualization expertise to design a technique. However, the resulting visualizations are, like created by a designer, interpretations of a model and require reasoning and a way to adjust the visualization, either by small or large changes. One big challenge of the near future will be how this communication between human user and model will look like. Only prompt-based discussions might be not efficient to discuss visual content that could be easier achieved by direct interaction with the visualized result.

3.13 Who’s values are these, anyway?

Miriah Meyer (Linköping University, SE)

License: [Uncaptioned image] Creative Commons BY 4.0 International license © Miriah Meyer

Looking across seminal visualization writings reveals a set of assumptions and values about what makes a visualization good. These values are: that the visualization is objective; people are universally preceptive, attentive, and predictable; and encodings are efficient. But these core values – that come from authors linked to the fields of stats and vision science – do not capture the breadth and diversity of visualizations today. They exclude emerging genres of visualizations for self-expression and rhetoric. They define a narrow range of what gets to count as a visualization, and who gets to make them. And they limit the influence of many early visualization pioneers who created visualizations from other perspectives with other goals. What other values can we align ourselves with to broaden the space of what counts as good?

3.14 Beyond Guidelines: Cultivating Visual Intuition

Carolina Nobre (University of Toronto, CA)

License: [Uncaptioned image] Creative Commons BY 4.0 International license © Carolina Nobre

Most data visualization education follows a constraints-first approach: teach guidelines and theory, then provide opportunities for application through projects. My talk argues that leading with constraints limits creative exploration before students discover their visual voice. Drawing on evidence from teaching data visualization through hands-on “feel and see the data” exercises rather than theory-first instruction, the presentation proposes an alternate way of developing visualization literacy. When students build visual intuition first–unfettered by rules–they create compelling visualizations that communicate intent effectively, even when breaking conventional guidelines. This provocation asks whether we are teaching visualization literacy or visual compliance, and when design guidelines become barriers to developing authentic visual intelligence.

3.15 Lost in Translation: How and Who Should Be Applying These Guidelines?

Ghulam Jilani Quadri (University of Oklahoma – Norman, US)

License: [Uncaptioned image] Creative Commons BY 4.0 International license © Ghulam Jilani Quadri

In the rapidly evolving field of information visualization, rigorous evaluation is essential for validating new techniques, understanding user interactions, and demonstrating the effectiveness and usability of visualizations. These empirical studies yield practical, insightful, and innovative design guidelines for creating compelling and expressive visualizations, as well as their design choices. However, many times these guidelines are isolated, less connected, and challenging to bring together and combine implementation, leading to a situation of “Empirical Explosion – Practical Paralysis”. In this talk, I introduced the empirical explosion based on prior surveys and predicted trends in historical data to showcase how an increasing number of empirical studies might advance the visualization community, and how they are not easily applied in the real world – the provocation questions aimed to spark interesting discussions.

3.16 So…why are we here?

Paul Rosen (University of Utah – Salt Lake City, US)

License: [Uncaptioned image] Creative Commons BY 4.0 International license © Paul Rosen

In this talk, I outline the origin of this Dagstuhl Seminar, namely, that the field of visualization suffers from several interrelated challenges around design guidelines. First, we generate many loosely connected artifacts – theoretical frameworks, controlled experiments, qualitative studies, design studies, and practitioner expertise, etc. Second, there are challenges with generalization and the synthesis of research with little to no common framework that connects them (i.e., there is no good “theory of visualization”). Third, the artifacts we produce are hard to access–we produce many difficult-to-read papers, not to mention issues of education and literacy, communication and misinformation, role in decision making, etc. Finally, I highlight a call to action – how do we formulate and integrate the knowledge we produce to best serve the visualization community and the world broadly?

3.17 Who’s Guidelines Are These Anyways?: Beyond Cognitive Efficacy and Perceptual Accuracy

Arvind Satyanarayan (MIT – Cambridge, US)

License: [Uncaptioned image] Creative Commons BY 4.0 International license © Arvind Satyanarayan

Researchers and designers tend to focus the bulk of their effort on the accurate and efficient transmission of objective insights about data. Thus, when looking to diagnose failures in data communication, we look to intervene at steps along this transmission process: improving encoding (e.g., through better design guidelines) or decoding (e.g., by boosting data/visualization literacy). However, guidelines that are primarily concerned with encoding-decoding cannot account for the full range of behaviors we have recently witnessed – particularly around how visualizations can propagate misinformation. This provocation suggests we need to look beyond the encoding-decoding model. By drawing on sociolinguistics, this provocation suggests we need to study “social inferences”: the meanings people read into visualizations that are not about the data, but rather are about the identities and characteristics of the visualization author, and about their relationship to the reader. Initial evidence indicates that such social inferences mediate how receptive readers are to the information a visualization depicts, and how likely they are to further engage with the visualization.

3.18 Why do we keep mistaking exploratory study findings for universal design truths?

Karen Schloss (University of Wisconsin – Madison, US)

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People likely mistake exploratory study findings for universal design truths because they want to be told what to do to guarantee “good” design without having to think critically about design (either because they do not have the tools/knowledge/intuitions or they do not have time/motivation to put in the effort). Through this lens, critical questions arise: what are concerns about assuming study implications do equate to instructions of how to produce “good” design, and what might we do about those concerns? My primary concern is that treating laboratory findings as “rules”, in service of pithy, impactful guidelines can lead to two key problems. First, if people overgeneralize and use those rules where they do not apply, that can lead to problematic design choices. Second, if they ignore those rules because they think the rules don’t apply in their context, that can lead to designers feeling guilt, anxiety, and even shame for “breaking” rules. Yet, there are opportunities to leverage lab findings to inform design, while accounting for nuance. One approach is through tools with adjustable parameters that enable designers to weight distinct design priorities without strong constraints. Still, more knowledge is needed to produce comprehensive, actionable tools. A potential frame for moving forward is to think in terms of the goals of the designer and the tasks of the observers, and what design properties support those goals. In doing so, it is important to think in terms of abstraction, developing theories/principles that will enable generalization of laboratory findings, rather than one-off guidelines. This approach calls evaluation tools, such as linters, into question – if linters are built on incomplete knowledge about how people interpret visualizations, that can lead to flagging effective designs as “wrong”, passing problematic designs as “correct”, and becoming overconfident that a design is effective having been checked and judged as “correct”. Going forward, a key challenge is understanding how to convey nuanced lab findings in ways that are easy to understand and actionable, despite incomplete knowledge.

3.19 A case for looking forward

Michael Sedlmair (Universität Stuttgart, DE)

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In visualization research, a lot of focus is placed on established design guidelines. While some of these can be effectively and illustratively communicated, they can also lead to overly authoritative generalizations – such as the belief that 3D pie charts and rainbow colormaps are always bad. In reality, the appropriateness of such choices often depends on context, and in many cases, they may not be as harmful as we assume – they are what they are: simply guidelines, not strict rules. Nevertheless, the community continues to invest considerable time in discussing and refining long-established rules and loses additional time by rejecting novel work for not strictly adhering to these easy-to-check “rules”.

In my opinion, this time could be better spent identifying the next grand challenges the field is likely to face. These challenges could provide direction for the community and support the formation of subgroups focused on driving specific areas forward. One example of a forward-looking area we’re exploring in our lab is situated visualization in augmented reality (AR). AR has the potential to become a fundamentally new medium for interacting with data and digital content. This technological shift could profoundly impact how we engage with data – much like mobile devices reshaped computing and communication over the past two decades.

To summarize, my provocation is this: we are currently spending too much time re-evaluating old guidelines that, in many cases, are already “good enough.” Instead, I argue for a more future-oriented approach – developing design guidelines, considerations, patterns, and recommendations that address the new and emerging challenges ahead.

3.20 Guidelines developed in the lab versus in the wild

Vidya Setlur (Tableau Research – Palo Alto, US)

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My talk challenges the disconnect between visual analytics design guidelines developed under controlled, idealized conditions and the complex realities of how people interact with data in practice. While existing guidelines emphasize curated dashboards and data, well-formed natural language queries, and visual minimalism, the real-world use is far messier; users are frequently under time pressure, accessing data insights on mobile devices, or multitasking across contexts. Their questions are often vague, exploratory, or evolving, and the data itself may be incomplete, inconsistently labeled, or lacking the metadata needed to support traditional interface assumptions.

This gap between designed expectation and actual experience demands a fundamental rethink of our guidelines. We need to center the realities of ambiguity, intent uncertainty, and user preference if we want our tools to support meaningful sensemaking – not just in the lab, but in the wild. This talk presents three provocations to reframe how we approach the design of visual analytics tools:

Provocation 1: Dashboards are often celebrated for their polish, well-thought out layouts, rich interactivity, and text – all of which break down in dynamic, mobile, or high-pressure environments. We must move beyond guidelines merely optimized for perfectly curated dashboards, and toward design principles that accommodate real-world conditions – time-constrained and on-the-go.

Provocation 2: Natural language interfaces for data assume clean semantics and well structured queries. We need to move beyond natural language interaction guidelines that expect clarity and completeness. Real users bring ambiguity, uncertainty, and shifting goals, and our systems must be designed to meet them there.

Provocation 3: Despite design dogma around minimalism and reduced data-ink, users often prefer densely annotated charts, descriptive captions, or even pure text summaries. We must move beyond design guidelines that prioritize visual minimalism, and acknowledge user preferences and personalization for rich explanatory context – through annotations, captions, or even standalone text.

3.21 Meaningfully specific, pluralistically rich – rethinking evidence and focus for visualisation design guidelines

Cagatay Turkay (University of Warwick – Coventry, GB)

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(written in response to the provocation: “Generalisation is a comfort, not a guarantee”)

I argue that we need to think about the form and the evidence basis of guidelines to bring nuance and context in a rich and informative way. Visualisation will benefit from a pluralistic approach to knowledge and ways of knowing and by valuing diverse forms of evidence to construct guidelines. We can look up to fields such as medicine and health sciences and learn from their practice in evidence synthesis but also learn from their mistakes – such as creating a hierarchy within methods and knowledge that has stifled diversity and richness of information. I would like to also argue that we also need to focus on nuance and context that matters in the world. I would like to see us developing guidelines for substantial issues, for instance, what are some guidelines to communicate climate change, social inequalities or quality of information – we need to be specific with guidelines but we need meaningful specificity.

3.22 Better visualization with Guidelines for/by AI or humans?

Tatiana von Landesberger (Universität Köln, DE)

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Joint work of: L. Pelchmann, L. Theile, S. Pandey, Team VisVA; M. Pohl, K. Ballweg, M. Wallner, Team TU Darmstadt

Our research group conducts research in three areas:

  1. 1.

    basic research on network, time series and geographic data perception and visualization with lab studies that derive guidelines for better data visualization based on lab experiments.

  2. 2.

    development of novel visualization techniques, where the basic principles of visualization guidelines are used and extended with novel visual designs tested in lab or crowdsourced experiments.

  3. 3.

    development of visual analytics systems that apply the guidelines from basic research and visualization techniques for addressing specific application needs. That leads to best practices and general guidelines for future general visual designs.

Visualization and guidelines have 4 different forms, two and two are human-applied or computer applied.

  1. 1.

    Human applied:

    • a.

      practitioners create visualization based on their knowledge. This may or may not be based or use guidelines, rather their practical experience. They use a lot of context and domain information for development of visualizations.

    • b.

      visualization experts: either researchers or experts in visualization use both their knowledge of guidelines and domain. The guidelines may not be formal.

  2. 2.

    computer applied

    • a.

      Computer uses a collection of formal guidelines that it mechanically applies based on the guideline application criteria (see paper reference below). No context is taken into account.

    • b.

      AI that creates visualizations. It is unclear whether and how much AI adheres / uses the existing guidelines, context and other criteria for good visualization.

3.23 Visualization: Science or Engineering?

Daniel Weiskopf (Universität Stuttgart, DE)

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For this lightning talk, I slightly modify the provocation given by the Dagstuhl Seminar organizers (“Is Visualization a Science or a Craft?”) to “Visualization: Science or Engineering?” Following Brooks‘ statement, “the scientist builds in order to study; the engineer studies in order to build” [F. Brooks, Comm. ACM 39(3), 1996], I see the visualization research community as a whole primarily as an engineering discipline. However, we draw a lot of methods, approaches, and findings from disciplines including but not limited to computer science, psychology, mathematics, social sciences, life sciences, art, and design. This breadth has an impact on how we deal with research questions centered around guidelines. One proposed consideration is to look into guidelines on the process rather than the result (i.e., visualization artifact), broadening the perspective on guidelines to make them more flexible. Another consideration is to articulate the scope, limits, and uncertainty of guidelines, thus addressing the possible issue of over-generalization. Finally, not one size fits all, i.e., there is a need for adequate guidelines, recommendations, or examples that may span, e.g., from low-level color perception all the way to a comprehensive visual analytics system. I also touch on a few other aspects that could be discussed during the Dagstuhl Seminar.

4 Working groups

4.1 GUIDELINES ARE NOT RULES: Characterizing Terminologies around Datavis Design Guidelines

Bon Adriel Aseniero (AUTODESK – Toronto, CA), Cindy Xiong Bearfield (Georgia Institute of Technology – Atlanta, US), Petra Isenberg (INRIA Saclay – Orsay, FR), Ghulam Jilani Quadri (University of Oklahoma – Norman, US), Paul Rosen (University of Utah – Salt Lake City, US), Karen Schloss (University of Wisconsin – Madison, US), and Daniel Weiskopf (Universität Stuttgart, DE)

License: [Uncaptioned image] Creative Commons BY 4.0 International license © Bon Adriel Aseniero, Cindy Xiong Bearfield, Petra Isenberg, Ghulam Jilani Quadri, Paul Rosen, Karen Schloss, and Daniel Weiskopf

We created a zine to summarize the ideas from our working group.

4.2 The 3Ps of Effective Guidance: Properties, Packaging, Process

Michael Gleicher (University of Wisconsin-Madison, US), Michael Sedlmair (Universität Stuttgart, DE), and Cagatay Turkay (University of Warwick – Coventry, GB)

License: [Uncaptioned image] Creative Commons BY 4.0 International license © Michael Gleicher, Michael Sedlmair, and Cagatay Turkay

We want to create “guidelines” that help designers make better visualizations. To do this, we need to understand the properties that guidelines should have in order for them to be effective at this goal. Currently, there is very little guidance on how to create and evaluate “good” design guidelines (meta guidance). We need to (1) identify and characterize the properties of good guidelines, (2) devise ways to package them, and then (3) describe how to embed them into the design process.

We followed the following steps in our working group:

Brainstorming properties: Our process began with brainstorming an initial set of properties and identifying other resources that provide guidance on guidelines. In particular, we looked to the medical domain where they have formalized evaluation criteria for guidelines development [1, 2]. This led to a large list of 30 initial properties. We grouped them into 11 themes using affinity diagramming.

Formative evaluation and iteration: Using the 11 themes, we did a cognitive walkthrough, in which we systematically compared our properties to those listed in medical references by Brouwers et al. [1] and Armstrong and Gronseth [2]. We identified similarities and differences and characterized what is applicable to visualization design guidelines. This led us to an updated list of 41 properties (organized in the 11 themes identified before) as well as insights into how to phrase and organize the properties. To support the presentation, we further organized the 11 themes into 5 groups.

Derive Packaging approach: We then worked on how the guidelines could be packaged, i.e, represented in ways to make them most useful to designers. We worked on a template that provides a number of questions that a guideline developer should answer for their audience. We then cross-checked this template against the properties. Based on that, we iterated and updated the template to improve coverage and reduce redundancy.

Characterizing next steps: With the above steps, we built the foundation for properties and packaging (template). In the next steps, we want to survey a representative sample of existing guidelines (making use of existing repositories of design guidelines [3, 4] as a starting point) to formatively and summatively evaluate the properties and the template for representing guidelines. We have only begun to discuss the third pillar – the ramifications of how to include our approach into existing design processes.

Our initial results are:

  • 11 property themes, summarizing the overall set of xx properties

  • A packaging template with 13 prompts

  • A set of insights into guideline effectiveness for visualization design

Acknowledgments: Other members of the group who have contributed to the discussions were Alexander Bock and Fabian Beck, as well as the larger group of Dagstuhl participants. Thanks a lot!

References

  • [1] Brouwers, M.C., Kho, M.E., Browman, G.P., Burgers, J.S., Cluzeau, F., Feder, G., Fervers, B., Graham, I.D., Grimshaw, J., Hanna, S.E. and Littlejohns, P., 2010. AGREE II: advancing guideline development, reporting and evaluation in health care. Cmaj, 182(18), pp.E839-E842.
  • [2] Armstrong, M.J. and Gronseth, G.S., 2018. Approach to assessing and using clinical practice guidelines. Neurology: Clinical Practice, 8(1), pp.58-61.
  • [3] Choi, J., Oh, C., Suh, B. and Kim, N.W., 2021, May. Toward a Unified Framework for Visualization Design Guidelines. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-7).
  • [4] Diehl, A., Abdul-Rahman, A., El-Assady, M., Bach, B., Keim, D.A. and Chen, M., 2018. Visguides: A forum for discussing visualization guidelines. EuroVis (Short Papers), 6(7), pp.61-65.

4.3 From Cognition to Context: A Conversation about Technical Approaches, Social Values, and Tradeoffs in Visualization

Miriah Meyer (Linköping University, SE), Lane T Harrison (Worcester Polytechnic Institute, US), Alex Kale (University of Chicago, US), Carolina Nobre (University of Toronto, CA), and Arvind Satyanarayan (MIT – Cambridge, US)

License: [Uncaptioned image] Creative Commons BY 4.0 International license © Miriah Meyer, Lane T Harrison, Alex Kale, Carolina Nobre, and Arvind Satyanarayan

Our working group produced a panel proposal for the IEEE VIS conference as part of our small group efforts at the seminar. This panel was well-received at the conference – with standing room only – and sparked many conversations throughout the week of the conference. As part of our artifacts we created a zine that we distributed at the panel.

4.4 From Paper to Prompt: Teaching AI to Apply the Rules Using AI to extract, adapt, and apply visualization guidelines

Vidya Setlur (Tableau Research – Palo Alto, US), Michael Aupetit (HBKU – Doha, QA), Fabian Beck (Universität Bamberg, DE), Angelos Chatzimparmpas (Utrecht University, NL), Sungahn Ko (POSTECH – Pohang, KR), Kuno Kurzhals (Universität Stuttgart, DE), and Tatiana von Landesberger (Universität Köln, DE)

License: [Uncaptioned image] Creative Commons BY 4.0 International license © Vidya Setlur, Michael Aupetit, Fabian Beck, Angelos Chatzimparmpas, Sungahn Ko, Kuno Kurzhals, and Tatiana von Landesberger

Despite the abundance of visualization and visual analytics guidelines, users, particularly non-experts, struggle to access, interpret, and apply them effectively. This is due to their fragmented nature, complexity, and nuanced contextual applicability. AI presents a promising proposition by offering the ability to dynamically extract, unify, and adapt these diverse guidelines to specific user needs, tasks, and domains. Key challenges include dealing with the scattered and inconsistent nature of guidelines, ensuring contextual relevance and adaptability, verifying the accuracy and reliability of AI-generated recommendations, and supporting diverse user interaction needs and degrees of expected automation. This opens opportunities for developing AI techniques and tools that automatically extract and structure guidelines, apply them based on user goals and data context, and ensure continual learning and personalization. Research directions include context-aware recommendation systems, multi-agent architectures for modular reasoning, and robust evaluation frameworks to ensure trustworthy and actionable AI-driven visualization support.

We created a zine to summarize our working group ideas.

5 Participants

  • Bon Adriel Aseniero – AUTODESK – Toronto, CA

  • Michael Aupetit – HBKU – Doha, QA

  • Cindy Xiong Bearfield – Georgia Institute of Technology – Atlanta, US

  • Fabian Beck – Universität Bamberg, DE

  • Alexander Bock – Linköping University, SE

  • Angelos Chatzimparmpas – Utrecht University, NL

  • Michael Gleicher – University of Wisconsin- Madison, US

  • Lane T Harrison – Worcester Polytechnic Institute, US

  • Petra Isenberg – INRIA Saclay – Orsay, FR

  • Alex Kale – University of Chicago, US

  • Sungahn Ko – POSTECH – Pohang, KR

  • Kuno Kurzhals – Universität Stuttgart, DE

  • Miriah Meyer – Linköping University, SE

  • Carolina Nobre – University of Toronto, CA

  • Ghulam Jilani Quadri – University of Oklahoma – Norman, US

  • Paul Rosen – University of Utah – Salt Lake City, US

  • Arvind Satyanarayan – MIT – Cambridge, US

  • Karen Schloss – University of Wisconsin – Madison, US

  • Michael Sedlmair – Universität Stuttgart, DE

  • Vidya Setlur – Tableau Research – Palo Alto, US

  • Cagatay Turkay – University of Warwick – Coventry, GB

  • Tatiana von Landesberger – Universität Köln, DE

  • Daniel Weiskopf – Universität Stuttgart, DE

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