5 Search Results for "Vazirani, Umesh V."


Document
APPROX
Facility Location in the Sublinear Geometric Model

Authors: Morteza Monemizadeh

Published in: LIPIcs, Volume 275, Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques (APPROX/RANDOM 2023)


Abstract
In the sublinear geometric model, we are provided with an oracle access to a point set P of n points in a bounded discrete space [Δ]², where Δ = n^O(1) is a polynomially bounded number in n. That is, we do not have direct access to the points, but we can make certain types of queries and there is an oracle that responds to our queries. The type of queries that we assume we can make in this paper, are range counting queries where ranges are axis-aligned rectangles (that are basic primitives in database [Srikanta Tirthapura and David P. Woodruff, 2012; Bentley, 1975; Mark de Berg et al., 2008], computational geometry [Pankaj K. Agarwal, 2004; Pankaj K. Agarwal et al., 1996; Boris Aronov et al., 2010; Boris Aronov et al., 2009], and machine learning [Menachem Sadigurschi and Uri Stemmer, 2021; Long and Tan, 1998; Michael J. Kearns and Umesh V. Vazirani, 1995; Michael J. Kearns and Umesh V. Vazirani, 1994]). The oracle then answers these queries by returning the number of points that are in queried ranges. Let {Alg} be an algorithm that (exactly or approximately) solves a problem 𝒫 in the sublinear geometric model. The query complexity of Alg is measured in terms of the number of queries that Alg makes to solve 𝒫. In this paper, we study the complexity of the (uniform) Euclidean facility location problem in the sublinear geometric model. We develop a randomized sublinear algorithm that with high probability, (1+ε)-approximates the cost of the Euclidean facility location problem of the point set P in the sublinear geometric model using Õ(√n) range counting queries. We complement this result by showing that approximating the cost of the Euclidean facility location problem within o(log(n))-factor in the sublinear geometric model using the sampling strategy that we propose for our sublinear algorithm needs Ω̃(n^{1/4}) RangeCount queries. We leave it as an open problem whether such a polynomial lower bound on the number of RangeCount queries exists for any randomized sublinear algorithm that approximates the cost of the facility location problem within a constant factor.

Cite as

Morteza Monemizadeh. Facility Location in the Sublinear Geometric Model. In Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques (APPROX/RANDOM 2023). Leibniz International Proceedings in Informatics (LIPIcs), Volume 275, pp. 6:1-6:24, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2023)


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@InProceedings{monemizadeh:LIPIcs.APPROX/RANDOM.2023.6,
  author =	{Monemizadeh, Morteza},
  title =	{{Facility Location in the Sublinear Geometric Model}},
  booktitle =	{Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques (APPROX/RANDOM 2023)},
  pages =	{6:1--6:24},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-296-9},
  ISSN =	{1868-8969},
  year =	{2023},
  volume =	{275},
  editor =	{Megow, Nicole and Smith, Adam},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.APPROX/RANDOM.2023.6},
  URN =		{urn:nbn:de:0030-drops-188315},
  doi =		{10.4230/LIPIcs.APPROX/RANDOM.2023.6},
  annote =	{Keywords: Facility Location, Sublinear Geometric Model, Range Counting Queries}
}
Document
Rigorous Rg Algorithms and Area Laws for Low Energy Eigenstates In 1D

Authors: Itai Arad, Zeph Landau, Umesh V. Vazirani, and Thomas Vidick

Published in: LIPIcs, Volume 67, 8th Innovations in Theoretical Computer Science Conference (ITCS 2017)


Abstract
One of the central challenges in the study of quantum many-body systems is the complexity of simulating them on a classical computer. A recent advance by Landau et al. gave a polynomial time algorithm to compute a succinct classical description for unique ground states of gapped 1D quantum systems. Despite this progress many questions remained unresolved, including whether there exist rigorous efficient algorithms when the ground space is degenerate (and poly(n) dimensional), or for the poly(n) lowest energy states for 1D systems, or even whether such states admit succinct classical descriptions or area laws. In this paper we give a new algorithm for finding low energy states for 1D systems, based on a rigorously justified renormalization group (RG)-type transformation. In the process we resolve some of the aforementioned open questions, including giving a polynomial time algorithm for poly(n) degenerate ground spaces and an n^{O(\log n)} algorithm for the poly(n) lowest energy states for 1D systems (under a mild density condition). We note that for these classes of systems the existence of a succinct classical description and area laws were not rigorously proved before this work. The algorithms are natural and efficient, and for the case of finding unique ground states for frustration-free Hamiltonians the running time is O(nM(n)), where M(n) is the time required to multiply two n by n matrices.

Cite as

Itai Arad, Zeph Landau, Umesh V. Vazirani, and Thomas Vidick. Rigorous Rg Algorithms and Area Laws for Low Energy Eigenstates In 1D. In 8th Innovations in Theoretical Computer Science Conference (ITCS 2017). Leibniz International Proceedings in Informatics (LIPIcs), Volume 67, pp. 46:1-46:14, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2017)


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@InProceedings{arad_et_al:LIPIcs.ITCS.2017.46,
  author =	{Arad, Itai and Landau, Zeph and Vazirani, Umesh V. and Vidick, Thomas},
  title =	{{Rigorous Rg Algorithms and Area Laws for Low Energy Eigenstates In 1D}},
  booktitle =	{8th Innovations in Theoretical Computer Science Conference (ITCS 2017)},
  pages =	{46:1--46:14},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-029-3},
  ISSN =	{1868-8969},
  year =	{2017},
  volume =	{67},
  editor =	{Papadimitriou, Christos H.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.ITCS.2017.46},
  URN =		{urn:nbn:de:0030-drops-81920},
  doi =		{10.4230/LIPIcs.ITCS.2017.46},
  annote =	{Keywords: Hamiltonian complexity, area law, gapped ground states, algorithm}
}
Document
The Duality Gap for Two-Team Zero-Sum Games

Authors: Leonard Schulman and Umesh V. Vazirani

Published in: LIPIcs, Volume 67, 8th Innovations in Theoretical Computer Science Conference (ITCS 2017)


Abstract
We consider multiplayer games in which the players fall in two teams of size k, with payoffs equal within, and of opposite sign across, the two teams. In the classical case of k=1, such zero-sum games possess a unique value, independent of order of play, due to the von Neumann minimax theorem. However, this fails for all k>1; we can measure this failure by a duality gap, which quantifies the benefit of being the team to commit last to its strategy. In our main result we show that the gap equals 2(1-2^{1-k}) for m=2 and 2(1-\m^{-(1-o(1))k}) for m>2, with m being the size of the action space of each player. At a finer level, the cost to a team of individual players acting independently while the opposition employs joint randomness is 1-2^{1-k} for k=2, and 1-\m^{-(1-o(1))k} for m>2. This class of multiplayer games, apart from being a natural bridge between two-player zero-sum games and general multiplayer games, is motivated from Biology (the weak selection model of evolution) and Economics (players with shared utility but poor coordination).

Cite as

Leonard Schulman and Umesh V. Vazirani. The Duality Gap for Two-Team Zero-Sum Games. In 8th Innovations in Theoretical Computer Science Conference (ITCS 2017). Leibniz International Proceedings in Informatics (LIPIcs), Volume 67, pp. 56:1-56:8, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2017)


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@InProceedings{schulman_et_al:LIPIcs.ITCS.2017.56,
  author =	{Schulman, Leonard and Vazirani, Umesh V.},
  title =	{{The Duality Gap for Two-Team Zero-Sum Games}},
  booktitle =	{8th Innovations in Theoretical Computer Science Conference (ITCS 2017)},
  pages =	{56:1--56:8},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-029-3},
  ISSN =	{1868-8969},
  year =	{2017},
  volume =	{67},
  editor =	{Papadimitriou, Christos H.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.ITCS.2017.56},
  URN =		{urn:nbn:de:0030-drops-81429},
  doi =		{10.4230/LIPIcs.ITCS.2017.56},
  annote =	{Keywords: multi-player games, duality gap, zero-sum games, evolution}
}
Document
Invited Talk
Algorithms, Games, and Evolution (Invited Talk)

Authors: Erick Chastain, Adi Livnat, Christos H. Papadimitriou, and Umesh V. Vazirani

Published in: LIPIcs, Volume 29, 34th International Conference on Foundation of Software Technology and Theoretical Computer Science (FSTTCS 2014)


Abstract
Even the most seasoned students of evolution, starting with Darwin himself, have occasionally expressed amazement at the fact that the mechanism of natural selection has produced the whole of Life as we see it around us. From a computational perspective, it is natural to marvel at evolution's solution to the problems of robotics, vision and theorem proving! What, then, is the complexity of evolution, viewed as an algorithm? One answer to this question is 10^{12}, roughly the number of sequential steps or generations from the earliest single celled creatures to today's Homo Sapiens. To put this into perspective, the processor of a modern cell phone can perform 10^{12} steps in less than an hour. Another answer is 10^30, the degree of parallelism, roughly the maximum number of organisms living on the Earth at any time. Perhaps the answer should be the product of the two numbers, roughly 10^42, to reflect the total work done by evolution, viewed as a parallel algorithm. Here we argue, interpreting our recently published paper, that none of the above answers is really correct. Viewing evolution as an algorithm poses an additional challenge: recombination. Even if evolution succeeds in producing a particularly good solution (a highly fit individual), its offspring would only inherit half its genes, and therefore appear unlikely to be a good solution. This is the core of the problem of explaining the role of sex in evolution, known as the "queen of problems in evolutionary biology". The starting point is the diffusion-equation-based approach of theoretical population geneticists, who analyze the changing allele frequencies (over the generations) in the gene pool, consisting of the aggregate of the genetic variants (or "alleles") over all genes (or "loci") and over all individuals in a species. Taking this viewpoint to its logical conclusion, rather than acting on individuals or species or genes, evolution acts on this gene pool, or genetic soup, by making it more "potent", in the sense that it increases the expected fitness of genotype drawn randomly from this soup. Moreover, for much genetic variation, this soup may be assumed to be in the regime of weak selection, a regime where the probability of occurrence of a certain genotype involving various alleles at different loci is simply the product of the probabilities of each of its alleles. In this regime, we show that evolution in the regime of weak selection can be formulated as a game, where the recombining loci are the players, the alleles in those loci are possible moves or actions of each player, and the expected payoff of each player-locus is precisely the organism's expected fitness across the genotypes that are present in the population. Moreover, the dynamics specified by the diffusion equations of theoretical population geneticists is closely approximated by the dynamics of multiplicative weight updates (MWUA). The algorithmic connection to MWUA brings with it new insights for evolutionary biology, specifically, into the question of how genetic diversity is maintained in the presence of natural selection. For this it is useful to consider a dual view of MWUA, which expresses "what each gene is optimizing" as it plays the game. Remarkably this turns out to be a particular convex combination of the entropy of its distribution over alleles and cumulative expected fitness. This sheds new light on the maintenance of diversity in evolution. All of this suggests that the complexity of evolution should indeed be viewed as 10^12, but for a subtle reason. It is the number of steps of multiplicative weight updates carried out on allele frequencies in the genetic soup. A closer examination of this reveals further that the accurate tracking of allele frequencies over the generations requires the simulation of a quadratic dynamical system (two parents for each offspring). Moreover the simulation of even simple quadratic dynamical systems is known to be PSPACE-hard. This suggests that the tracking of allele frequencies might require large population sizes for each species, putting into perspective the number 10^30. Finally, it is worth noting that in this view there is a primacy to recombination or sex, which serve to provide robustness to the mechanism of evolution, as well as the framework within which MWUA operates.

Cite as

Erick Chastain, Adi Livnat, Christos H. Papadimitriou, and Umesh V. Vazirani. Algorithms, Games, and Evolution (Invited Talk). In 34th International Conference on Foundation of Software Technology and Theoretical Computer Science (FSTTCS 2014). Leibniz International Proceedings in Informatics (LIPIcs), Volume 29, pp. 45-46, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2014)


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@InProceedings{chastain_et_al:LIPIcs.FSTTCS.2014.45,
  author =	{Chastain, Erick and Livnat, Adi and Papadimitriou, Christos H. and Vazirani, Umesh V.},
  title =	{{Algorithms, Games, and Evolution}},
  booktitle =	{34th International Conference on Foundation of Software Technology and Theoretical Computer Science (FSTTCS 2014)},
  pages =	{45--46},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-939897-77-4},
  ISSN =	{1868-8969},
  year =	{2014},
  volume =	{29},
  editor =	{Raman, Venkatesh and Suresh, S. P.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2014.45},
  URN =		{urn:nbn:de:0030-drops-48310},
  doi =		{10.4230/LIPIcs.FSTTCS.2014.45},
  annote =	{Keywords: evolution, recombination, coordination games, multiplicative weight updates}
}
Document
Invited Talk
Quantum State Description Complexity (Invited Talk)

Authors: Umesh V. Vazirani

Published in: LIPIcs, Volume 13, IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2011)


Abstract
Quantum states generally require exponential sized classical descriptions, but the long conjectured area law provides hope that a large class of natural quantum states can be described succinctly. Recent progress in formally proving the area law is described.

Cite as

Umesh V. Vazirani. Quantum State Description Complexity (Invited Talk). In IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2011). Leibniz International Proceedings in Informatics (LIPIcs), Volume 13, pp. 26-27, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2011)


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@InProceedings{vazirani:LIPIcs.FSTTCS.2011.26,
  author =	{Vazirani, Umesh V.},
  title =	{{Quantum State Description Complexity}},
  booktitle =	{IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2011)},
  pages =	{26--27},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-939897-34-7},
  ISSN =	{1868-8969},
  year =	{2011},
  volume =	{13},
  editor =	{Chakraborty, Supratik and Kumar, Amit},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2011.26},
  URN =		{urn:nbn:de:0030-drops-33408},
  doi =		{10.4230/LIPIcs.FSTTCS.2011.26},
  annote =	{Keywords: area law, Hamiltonian, description complexity, detectability lemma, entanglement}
}
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