When quoting this document, please refer to the following
DOI: 10.4230/LIPIcs.FSTTCS.2008.1768
URN: urn:nbn:de:0030-drops-17684
URL: http://drops.dagstuhl.de/opus/volltexte/2008/1768/
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Banach-Mazur Games on Graphs

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Abstract

We survey determinacy, definability, and complexity issues of Banach-Mazur games on finite and infinite graphs. Infinite games where two players take turns to move a token through a directed graph, thus tracing out an infinite path, have numerous applications in different branches of mathematics and computer science. In the usual format, the possible moves of the players are given by the edges of the graph; in each move a player takes the token from its current position along an edge to a next position. In Banach-Mazur games the players instead select in each move a \emph{path} of arbitrary finite length rather than just an edge. In both cases the outcome of a play is an infinite path. A winning condition is thus given by a set of infinite paths which is often specified by a logical formula, for instance from S1S, LTL, or first-order logic. Banach-Mazur games have a long tradition in descriptive set theory and topology, and they have recently been shown to have interesting applications also in computer science, for instance for planning in nondeterministic domains, for the study of fairness in concurrent systems, and for the semantics of timed automata. It turns out that Banach-Mazur games behave quite differently than the usual graph games. Often they admit simpler winning strategies and more efficient algorithmic solutions. For instance, Banach-Mazur games with $\omega$-regular winning conditions always have positional winning strategies, and winning positions for finite Banach-Mazur games with Muller winning condition are computable in polynomial time.

BibTeX - Entry

@InProceedings{graedel:LIPIcs:2008:1768,
author =	{Erich Graedel},
title =	{{Banach-Mazur Games on Graphs}},
booktitle =	{IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science},
pages =	{364--382},
series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN =	{978-3-939897-08-8},
ISSN =	{1868-8969},
year =	{2008},
volume =	{2},
editor =	{Ramesh Hariharan and Madhavan Mukund and V Vinay},
publisher =	{Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik},
address =	{Dagstuhl, Germany},
URL =		{http://drops.dagstuhl.de/opus/volltexte/2008/1768},
URN =		{urn:nbn:de:0030-drops-17684},
doi =		{10.4230/LIPIcs.FSTTCS.2008.1768},
annote =	{Keywords: Games, strategies, determinacy, positional determinacy, definability, complexity}
}


 Keywords: Games, strategies, determinacy, positional determinacy, definability, complexity Seminar: IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science Issue Date: 2008 Date of publication: 05.12.2008

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