SportsHCI (Dagstuhl Seminar 23292)

Authors Florian `Floyd' Mueller, Carine Lallemand, Dennis Reidsma, Elise van den Hoven, Maria F. Montoya and all authors of the abstracts in this report



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Author Details

Florian `Floyd' Mueller
  • Exertion Games Lab, Monash University, Melbourne, AU
Carine Lallemand
  • HCI Research group, University of Luxembourg, LU & Industrial Design Department, TU Eindhoven, NL
Dennis Reidsma
  • Human Media Interaction, University of Twente, Enschede, NL
Elise van den Hoven
  • Interaction Design Discipline, Faculty of Engineering & IT, University of Technology Sydney, AU & Industrial Design Department, TU Eindhoven, NL
Maria F. Montoya
  • Monash University - Clayton, AU
and all authors of the abstracts in this report

Cite AsGet BibTex

Florian `Floyd' Mueller, Carine Lallemand, Dennis Reidsma, Elise van den Hoven, and Maria F. Montoya. SportsHCI (Dagstuhl Seminar 23292). In Dagstuhl Reports, Volume 13, Issue 7, pp. 108-151, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)
https://doi.org/10.4230/DagRep.13.7.108

Abstract

This report presents the work developed by 22 researchers and academics from across the world gathered for a week in Schloss Dagstuhl, Saarland, Germany, to discuss the future of interactive systems designed to support sport and exercise activity, a field called Sports HCI. Firstly, we present the activities developed day by day, from attendee’s presentations to concrete community actions. Secondly, we show in detail the talks presented by the attendees, the interactivity and demo sessions, the discussion sessions, and the implications of the discussed topics to the Sports HCI field. Finally, we present the Sports HCI design pathways that attendees proposed based on the daily activities developed throughout the seminar. Ultimately, we hope this report inspires and motivates other Dagstuhl seminar proposals interested in the exciting field of HCI.

Subject Classification

ACM Subject Classification
  • Human-centered computing → Interaction paradigms
Keywords
  • SportsHCI
  • Embodiment
  • Wearables
  • Mobile Computing

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