In this invited paper, we study the concept of admissible strategies for two player win/lose infinite sequential games with imperfect information. We show that in stark contrast with the perfect information variant, admissible strategies are only guaranteed to exist when players have objectives that are closed sets. As a consequence, we also study decision problems related to the existence of admissible strategies for regular games as well as finite duration games.
@InProceedings{brenguier_et_al:LIPIcs.CONCUR.2017.2, author = {Brenguier, Romain and Pauly, Arno and Raskin, Jean-Fran\c{c}ois and Sankur, Ocan}, title = {{Admissibility in Games with Imperfect Information}}, booktitle = {28th International Conference on Concurrency Theory (CONCUR 2017)}, pages = {2:1--2:23}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-95977-048-4}, ISSN = {1868-8969}, year = {2017}, volume = {85}, editor = {Meyer, Roland and Nestmann, Uwe}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2017.2}, URN = {urn:nbn:de:0030-drops-78066}, doi = {10.4230/LIPIcs.CONCUR.2017.2}, annote = {Keywords: Admissibility, non-zero sum games, reactive synthesis, imperfect infor- mation} }
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