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Dense Peelable Random Uniform Hypergraphs

Authors Martin Dietzfelbinger , Stefan Walzer

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Martin Dietzfelbinger
  • Technische Universität Ilmenau, Germany
Stefan Walzer
  • Technische Universität Ilmenau, Germany

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Martin Dietzfelbinger and Stefan Walzer. Dense Peelable Random Uniform Hypergraphs. In 27th Annual European Symposium on Algorithms (ESA 2019). Leibniz International Proceedings in Informatics (LIPIcs), Volume 144, pp. 38:1-38:16, Schloss Dagstuhl - Leibniz-Zentrum für Informatik (2019)


We describe a new family of k-uniform hypergraphs with independent random edges. The hypergraphs have a high probability of being peelable, i.e. to admit no sub-hypergraph of minimum degree 2, even when the edge density (number of edges over vertices) is close to 1. In our construction, the vertex set is partitioned into linearly arranged segments and each edge is incident to random vertices of k consecutive segments. Quite surprisingly, the linear geometry allows our graphs to be peeled “from the outside in”. The density thresholds f_k for peelability of our hypergraphs (f_3 ≈ 0.918, f_4 ≈ 0.977, f_5 ≈ 0.992, …) are well beyond the corresponding thresholds (c_3 ≈ 0.818, c_4 ≈ 0.772, c_5 ≈ 0.702, …) of standard k-uniform random hypergraphs. To get a grip on f_k, we analyse an idealised peeling process on the random weak limit of our hypergraph family. The process can be described in terms of an operator on [0,1]^ℤ and f_k can be linked to thresholds relating to the operator. These thresholds are then tractable with numerical methods. Random hypergraphs underlie the construction of various data structures based on hashing, for instance invertible Bloom filters, perfect hash functions, retrieval data structures, error correcting codes and cuckoo hash tables, where inputs are mapped to edges using hash functions. Frequently, the data structures rely on peelability of the hypergraph or peelability allows for simple linear time algorithms. Memory efficiency is closely tied to edge density while worst and average case query times are tied to maximum and average edge size. To demonstrate the usefulness of our construction, we used our 3-uniform hypergraphs as a drop-in replacement for the standard 3-uniform hypergraphs in a retrieval data structure by Botelho et al. [Fabiano Cupertino Botelho et al., 2013]. This reduces memory usage from 1.23m bits to 1.12m bits (m being the input size) with almost no change in running time. Using k > 3 attains, at small sacrifices in running time, further improvements to memory usage.

Subject Classification

ACM Subject Classification
  • Theory of computation → Data structures design and analysis
  • Random Hypergraphs
  • Peeling Threshold
  • 2-Core
  • Hashing
  • Retrieval
  • Succinct Data Structure


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