In this work, we seek a more refined understanding of the complexity of local optimum computation for Max-Cut and pure Nash equilibrium (PNE) computation for congestion games with weighted players and linear latency functions. We show that computing a PNE of linear weighted congestion games is PLS-complete either for very restricted strategy spaces, namely when player strategies are paths on a series-parallel network with a single origin and destination, or for very restricted latency functions, namely when the latency on each resource is equal to the congestion. Our results reveal a remarkable gap regarding the complexity of PNE in congestion games with weighted and unweighted players, since in case of unweighted players, a PNE can be easily computed by either a simple greedy algorithm (for series-parallel networks) or any better response dynamics (when the latency is equal to the congestion). For the latter of the results above, we need to show first that computing a local optimum of a natural restriction of Max-Cut, which we call Node-Max-Cut, is PLS-complete. In Node-Max-Cut, the input graph is vertex-weighted and the weight of each edge is equal to the product of the weights of its endpoints. Due to the very restricted nature of Node-Max-Cut, the reduction requires a careful combination of new gadgets with ideas and techniques from previous work. We also show how to compute efficiently a (1+ε)-approximate equilibrium for Node-Max-Cut, if the number of different vertex weights is constant.
@InProceedings{fotakis_et_al:LIPIcs.ICALP.2020.50, author = {Fotakis, Dimitris and Kandiros, Vardis and Lianeas, Thanasis and Mouzakis, Nikos and Patsilinakos, Panagiotis and Skoulakis, Stratis}, title = {{Node-Max-Cut and the Complexity of Equilibrium in Linear Weighted Congestion Games}}, booktitle = {47th International Colloquium on Automata, Languages, and Programming (ICALP 2020)}, pages = {50:1--50:19}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-95977-138-2}, ISSN = {1868-8969}, year = {2020}, volume = {168}, editor = {Czumaj, Artur and Dawar, Anuj and Merelli, Emanuela}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2020.50}, URN = {urn:nbn:de:0030-drops-124573}, doi = {10.4230/LIPIcs.ICALP.2020.50}, annote = {Keywords: PLS-completeness, Local-Max-Cut, Weighted Congestion Games, Equilibrium Computation} }
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