Stochastic timed games (STGs), introduced by Bouyer and Forejt, naturally generalize both continuous-time Markov chains and timed automata by providing a partition of the locations between those controlled by two players (Player Box and Player Diamond) with competing objectives and those governed by stochastic laws. Depending on the number of players - 2, 1, or 0 - subclasses of stochastic timed games are often classified as 2 1/2-player, 1 1/2-player, and 1/2-player games where the 1/2 symbolizes the presence of the stochastic "nature" player. For STGs with reachability objectives it is known that 1 1/2-player one-clock STGs are decidable for qualitative objectives, and that 2 1/2-player three-clock STGs are undecidable for quantitative reachability objectives. This paper further refines the gap in this decidability spectrum. We show that quantitative reachability objectives are already undecidable for 1 1/2 player four-clock STGs, and even under the time-bounded restriction for 2 1/2-player five-clock STGs. We also obtain a class of 1 1/2, 2 1/2 player STGs for which the quantitative reachability problem is decidable.
@InProceedings{akshay_et_al:LIPIcs.MFCS.2016.8, author = {Akshay, S. and Bouyer, Patricia and Krishna, Shankara Narayanan and Manasa, Lakshmi and Trivedi, Ashutosh}, title = {{Stochastic Timed Games Revisited}}, booktitle = {41st International Symposium on Mathematical Foundations of Computer Science (MFCS 2016)}, pages = {8:1--8:14}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-95977-016-3}, ISSN = {1868-8969}, year = {2016}, volume = {58}, editor = {Faliszewski, Piotr and Muscholl, Anca and Niedermeier, Rolf}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2016.8}, URN = {urn:nbn:de:0030-drops-64985}, doi = {10.4230/LIPIcs.MFCS.2016.8}, annote = {Keywords: timed automata, stochastic games, two-counter machines} }
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