Let P be a set of n polygons in R^3, each of constant complexity and with pairwise disjoint interiors. We propose a rounding algorithm that maps P to a simplicial complex Q whose vertices have integer coordinates. Every face of P is mapped to a set of faces (or edges or vertices) of Q and the mapping from P to Q can be done through a continuous motion of the faces such that (i) the L_infty Hausdorff distance between a face and its image during the motion is at most 3/2 and (ii) if two points become equal during the motion, they remain equal through the rest of the motion. In the worst case, the size of Q is O(n^{15}) and the time complexity of the algorithm is O(n^{19}) but, under reasonable hypotheses, these complexities decrease to O(n^{5}) and O(n^{6}sqrt{n}).
@InProceedings{devillers_et_al:LIPIcs.SoCG.2018.30, author = {Devillers, Olivier and Lazard, Sylvain and Lenhart, William J.}, title = {{3D Snap Rounding}}, booktitle = {34th International Symposium on Computational Geometry (SoCG 2018)}, pages = {30:1--30:14}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-95977-066-8}, ISSN = {1868-8969}, year = {2018}, volume = {99}, editor = {Speckmann, Bettina and T\'{o}th, Csaba D.}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.SoCG.2018.30}, URN = {urn:nbn:de:0030-drops-87438}, doi = {10.4230/LIPIcs.SoCG.2018.30}, annote = {Keywords: Geometric algorithms, Robustness, Fixed-precision computations} }
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