On the Complexity of Multi-Pushdown Games

Authors Roland Meyer, Sören van der Wall



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Roland Meyer
  • TU Braunschweig, Germany
Sören van der Wall
  • TU Braunschweig, Germany

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Roland Meyer and Sören van der Wall. On the Complexity of Multi-Pushdown Games. In 40th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2020). Leibniz International Proceedings in Informatics (LIPIcs), Volume 182, pp. 52:1-52:35, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)
https://doi.org/10.4230/LIPIcs.FSTTCS.2020.52

Abstract

We study the influence of parameters like the number of contexts, phases, and stacks on the complexity of solving parity games over concurrent recursive programs. Our first result shows that k-context games are b-EXPTIME-complete, where b = max{k-2, 1}. This means up to three contexts do not increase the complexity over an analysis for the sequential case. Our second result shows that for ordered k-stack as well as k-phase games the complexity jumps to k-EXPTIME-complete.

Subject Classification

ACM Subject Classification
  • Theory of computation → Automata over infinite objects
Keywords
  • concurrency
  • complexity
  • games
  • infinite state
  • multi-pushdown

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